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Searched refs:m_IsActive (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_FxDelay.cpp46 m_IsActive( false ) in FxDelay()
60 if ( m_IsActive ) in ~FxDelay()
91 if ( m_IsActive == true ) in SetParam()
183 NW_ASSERT( ! m_IsActive ); in Initialize()
184 if ( m_IsActive ) in Initialize()
195 m_IsActive = true; in Initialize()
204 if ( ! m_IsActive ) in Finalize()
209 m_IsActive = false; in Finalize()
229 if( ! m_IsActive ) in UpdateBuffer()
Dsnd_FxReverb.cpp52 m_IsActive( false ) in FxReverb()
88 if ( m_IsActive ) in ~FxReverb()
100 NW_ASSERT( ! m_IsActive ); in Initialize()
109 m_IsActive = true; in Initialize()
116 if ( ! m_IsActive ) in Finalize()
120 m_IsActive = false; in Finalize()
169 if ( m_IsActive == true ) in SetParam()
219 if ( m_IsActive == true ) in SetParam()
380 if ( m_IsActive == false ) in UpdateBuffer()
Dsnd_AnimSoundImpl.cpp40 m_IsActive( false ), in AnimSoundImpl()
56 if ( m_IsActive ) in Initialize()
72 m_IsActive = true; in Initialize()
82 if ( ! m_IsActive ) in Finalize()
93 m_IsActive = false; in Finalize()
98 if ( ! m_IsActive ) in ConvertSoundId()
Dsnd_Voice.cpp266 m_IsActive( false ), in Voice()
305 NW_ASSERT( ! m_IsActive ); in Alloc()
360 m_IsActive = true; in Alloc()
376 NW_ASSERT( ! m_IsActive ); in Alloc()
456 m_IsActive = true; in Alloc()
465 if ( ! m_IsActive ) return; in Free()
486 m_IsActive = false; in Free()
595 if ( ! m_IsActive ) in StopFinished()
667 if ( ! m_IsActive ) return; in Update()
955 pVoice->m_IsActive = false; in SdkVoiceDropCallbackFunc()
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Dsnd_VoiceManager.cpp235 if ( curItr->m_IsActive ) curItr->m_SyncFlag |= syncFlag; in UpdateAllVoicesSync()
/NW4C-2.0.3/include/nw/snd/
Dsnd_FxDelay.h292 bool m_IsActive; ///< アクティブか? variable
Dsnd_FxReverb.h423 bool m_IsActive; variable
Dsnd_AnimSoundImpl.h126 bool m_IsActive; variable
Dsnd_Voice.h262 bool m_IsActive; variable