Searched refs:m_IsActive (Results 1 – 9 of 9) sorted by relevance
46 m_IsActive( false ) in FxDelay()60 if ( m_IsActive ) in ~FxDelay()91 if ( m_IsActive == true ) in SetParam()183 NW_ASSERT( ! m_IsActive ); in Initialize()184 if ( m_IsActive ) in Initialize()195 m_IsActive = true; in Initialize()204 if ( ! m_IsActive ) in Finalize()209 m_IsActive = false; in Finalize()229 if( ! m_IsActive ) in UpdateBuffer()
52 m_IsActive( false ) in FxReverb()88 if ( m_IsActive ) in ~FxReverb()100 NW_ASSERT( ! m_IsActive ); in Initialize()109 m_IsActive = true; in Initialize()116 if ( ! m_IsActive ) in Finalize()120 m_IsActive = false; in Finalize()169 if ( m_IsActive == true ) in SetParam()219 if ( m_IsActive == true ) in SetParam()380 if ( m_IsActive == false ) in UpdateBuffer()
40 m_IsActive( false ), in AnimSoundImpl()56 if ( m_IsActive ) in Initialize()72 m_IsActive = true; in Initialize()82 if ( ! m_IsActive ) in Finalize()93 m_IsActive = false; in Finalize()98 if ( ! m_IsActive ) in ConvertSoundId()
266 m_IsActive( false ), in Voice()305 NW_ASSERT( ! m_IsActive ); in Alloc()360 m_IsActive = true; in Alloc()376 NW_ASSERT( ! m_IsActive ); in Alloc()456 m_IsActive = true; in Alloc()465 if ( ! m_IsActive ) return; in Free()486 m_IsActive = false; in Free()595 if ( ! m_IsActive ) in StopFinished()667 if ( ! m_IsActive ) return; in Update()955 pVoice->m_IsActive = false; in SdkVoiceDropCallbackFunc()[all …]
235 if ( curItr->m_IsActive ) curItr->m_SyncFlag |= syncFlag; in UpdateAllVoicesSync()
292 bool m_IsActive; ///< アクティブか? variable
423 bool m_IsActive; variable
126 bool m_IsActive; variable
262 bool m_IsActive; variable