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Searched refs:m_GlProgram (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp180 , m_GlProgram(0) in GraphicsResource()
205 glDeleteProgram(m_GlProgram); in Finalize()
206 m_GlProgram = 0; in Finalize()
303 m_GlProgram = glCreateProgram(); in SetResource()
304 NW_ASSERT(m_GlProgram != 0); in SetResource()
314 glAttachShader(m_GlProgram, shader); in SetResource()
315 glAttachShader(m_GlProgram, GL_DMP_FRAGMENT_SHADER_DMP); in SetResource()
322 glBindAttribLocation(m_GlProgram, VERTEXATTR_VERTEX_INDEX, "aVertexIndex"); in SetResource()
325 glLinkProgram(m_GlProgram); in SetResource()
328 glUseProgram(m_GlProgram); in SetResource()
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/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h267 return m_GlProgram; in GetGlProgram()
573 GLuint m_GlProgram; variable