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Searched refs:m_BackBufferObject (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_OffScreenBuffer.cpp43 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer()
44 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer()
58 m_BackBufferObject.SetColorFormat( format ); in OffScreenBuffer()
59 m_BackBufferObject.SetDepthFormat( 0 ); in OffScreenBuffer()
66 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()
74 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()
80 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()
Dgfx_OnScreenBuffer.cpp88 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()
89 m_BackBufferObject.SetWidth( m_Description.width ); in OnScreenBuffer()
90 m_BackBufferObject.SetHeight( m_Description.height ); in OnScreenBuffer()
91 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()
92 m_BackBufferObject.SetDepthFormat( m_Description.depthFormat ); in OnScreenBuffer()
110 if (m_BackBufferObject.GetFboID() != 0) in ~OnScreenBuffer()
112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_OnScreenBuffer.h53 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()
67 FrameBufferObject m_BackBufferObject; variable
Dgfx_OffScreenBuffer.h55 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()
69 FrameBufferObject m_BackBufferObject; variable