Searched refs:m_BackBufferObject (Results 1 – 4 of 4) sorted by relevance
43 m_BackBufferObject.SetHeight( resTexture.GetHeight() ); in OffScreenBuffer()44 m_BackBufferObject.SetWidth( resTexture.GetWidth() ); in OffScreenBuffer()58 m_BackBufferObject.SetColorFormat( format ); in OffScreenBuffer()59 m_BackBufferObject.SetDepthFormat( 0 ); in OffScreenBuffer()66 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()74 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()80 m_BackBufferObject.SetColorAddress( address ); in OffScreenBuffer()
88 m_BackBufferObject.SetFboID( fboID ); in OnScreenBuffer()89 m_BackBufferObject.SetWidth( m_Description.width ); in OnScreenBuffer()90 m_BackBufferObject.SetHeight( m_Description.height ); in OnScreenBuffer()91 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()92 m_BackBufferObject.SetDepthFormat( m_Description.depthFormat ); in OnScreenBuffer()110 if (m_BackBufferObject.GetFboID() != 0) in ~OnScreenBuffer()112 GLuint fboID = m_BackBufferObject.GetFboID(); in ~OnScreenBuffer()
53 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()67 FrameBufferObject m_BackBufferObject; variable
55 virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; } in GetBufferObject()69 FrameBufferObject m_BackBufferObject; variable