| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_BillboardUpdater.cpp | 116 const f32 (*m)[4] = viewMatrix.m; in Update() local 117 viewPos.x = - (m[0][0] * wPos.x + m[0][1] * wPos.y + m[0][2] * wPos.z + m[0][3]); in Update() 118 viewPos.y = - (m[1][0] * wPos.x + m[1][1] * wPos.y + m[1][2] * wPos.z + m[1][3]); in Update() 119 viewPos.z = - (m[2][0] * wPos.x + m[2][1] * wPos.y + m[2][2] * wPos.z + m[2][3]); in Update() 178 f32 (*const m)[4] = localMatrix->m; in CalculateLocalMatrix() local 195 m[0][0] = rx.x; in CalculateLocalMatrix() 196 m[0][1] = ry.x; in CalculateLocalMatrix() 197 m[0][2] = rz.x; in CalculateLocalMatrix() 198 m[0][3] = 0.0f; in CalculateLocalMatrix() 200 m[1][0] = rx.y; in CalculateLocalMatrix() [all …]
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| D | gfx_MaterialState.cpp | 32 f32 (*const m)[4] = pOut->m; in CreateMatrixForLinearShadowMapTexture() local 35 m[0][0] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture() 36 m[0][1] = 0.0f; in CreateMatrixForLinearShadowMapTexture() 37 m[0][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture() 38 m[0][3] = 0.0f; in CreateMatrixForLinearShadowMapTexture() 40 m[1][0] = 0.0f; in CreateMatrixForLinearShadowMapTexture() 41 m[1][1] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture() 42 m[1][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture() 43 m[1][3] = 0.0f; in CreateMatrixForLinearShadowMapTexture() 45 m[2][0] = 0.0f; in CreateMatrixForLinearShadowMapTexture() [all …]
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix44.ipp | 67 pOut->m[0][0] = scaleS * rotateCos; 68 pOut->m[0][1] = -scaleS * rotateSin; 69 pOut->m[0][3] = scaleS * ( 0.5f * rotateSin - 0.5f * rotateCos + 0.5f - translateS); 71 pOut->m[1][0] = scaleT * rotateSin; 72 pOut->m[1][1] = scaleT * rotateCos; 73 pOut->m[1][3] = scaleT * (-0.5f * rotateSin - 0.5f * rotateCos + 0.5f - translateT); 75 pOut->m[0][2] = pOut->m[1][2] = 76 pOut->m[2][0] = pOut->m[2][1] = pOut->m[2][3] = 77 pOut->m[3][0] = pOut->m[3][1] = pOut->m[3][2] = 0.0f; 78 pOut->m[2][2] = pOut->m[3][3] = 1.0f; [all …]
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| D | math_Matrix34.ipp | 44 f32 (*const m)[4] = pOut->m; 52 m[0][0] = 1.0f; 53 m[0][1] = 0.0f; 54 m[0][2] = 0.0f; 55 m[0][3] = -pCamPos->x; 57 m[1][0] = 0.0f; 58 m[1][1] = 0.0f; 60 m[2][0] = 0.0f; 61 m[2][2] = 0.0f; 66 m[1][2] = 1.0f; [all …]
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Pane.cpp | 85 register const f32 a00 = pMtxParent->m[0][0]; in MultMatrixSRTxST() 86 register const f32 a01 = pMtxParent->m[0][1]; in MultMatrixSRTxST() 87 register const f32 a02 = pMtxParent->m[0][2]; in MultMatrixSRTxST() 88 register const f32 a03 = pMtxParent->m[0][3]; in MultMatrixSRTxST() 90 register const f32 a10 = pMtxParent->m[1][0]; in MultMatrixSRTxST() 91 register const f32 a11 = pMtxParent->m[1][1]; in MultMatrixSRTxST() 92 register const f32 a12 = pMtxParent->m[1][2]; in MultMatrixSRTxST() 93 register const f32 a13 = pMtxParent->m[1][3]; in MultMatrixSRTxST() 95 register const f32 a20 = pMtxParent->m[2][0]; in MultMatrixSRTxST() 96 register const f32 a21 = pMtxParent->m[2][1]; in MultMatrixSRTxST() [all …]
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| D | lyt_Suppliment.cpp | 56 value += p1->m[i][k] * p2->m[k][j]; in MTX44Mult() 58 tmp.m[i][j] = value; in MTX44Mult() 63 tmp.m[3][j] = p2->m[3][j]; in MTX44Mult()
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| D | lyt_TextBox.cpp | 647 pMtx->m[0][3] += pMtx->m[0][0] * pos.x + pMtx->m[0][1] * pos.y; in GetTextGlobalMtx() 648 pMtx->m[1][3] += pMtx->m[1][0] * pos.x + pMtx->m[1][1] * pos.y; in GetTextGlobalMtx() 649 pMtx->m[2][3] += pMtx->m[2][0] * pos.x + pMtx->m[2][1] * pos.y; in GetTextGlobalMtx() 653 pMtx->m[0][1] = - pMtx->m[0][1]; in GetTextGlobalMtx() 654 pMtx->m[1][1] = - pMtx->m[1][1]; in GetTextGlobalMtx() 655 pMtx->m[2][1] = - pMtx->m[2][1]; in GetTextGlobalMtx()
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| D | lyt_Common.cpp | 379 nw::math::MTX44 m( in DrawLine() local 384 internal::MTX44Mult(&m, &graphicsResource.GetMtxModelView(), &m); in DrawLine() 385 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine() 393 nw::math::MTX44 m( in DrawLine() local 398 internal::MTX44Mult(&m, &graphicsResource.GetMtxModelView(), &m); in DrawLine() 399 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine() 407 nw::math::MTX44 m( in DrawLine() local 412 internal::MTX44Mult(&m, &graphicsResource.GetMtxModelView(), &m); in DrawLine() 413 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine() 421 nw::math::MTX44 m( in DrawLine() local [all …]
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| D | lyt_Util.cpp | 476 texMtx.m[0][0] = a0; in CalcTextureMtx() 477 texMtx.m[0][1] = a1; in CalcTextureMtx() 478 texMtx.m[0][2] = texSRT.translate.x + center.x + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx() 487 texMtx.m[1][0] = a0; in CalcTextureMtx() 488 texMtx.m[1][1] = a1; in CalcTextureMtx() 489 texMtx.m[1][2] = texSRT.translate.y + center.y + a0 * (-center.x) + a1 * (-center.y); in CalcTextureMtx()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_ResTypes.h | 372 ResF32 m[2][2]; member 378 nw::math::MTX22 m; in MTX22() local 379 for (int i = 0; i < 4; ++i ) { m.a[i] = this->a[i]; } in MTX22() 380 return m; in MTX22() 393 ResF32 m[2][3]; member 399 nw::math::MTX22 m; in MTX23() local 400 for (int i = 0; i < 6; ++i ) { m.a[i] = this->a[i]; } in MTX23() 401 return m; in MTX23() 415 ResF32 m[3][3]; member 421 nw::math::MTX33 m; in MTX33() local [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_mtl.ms.inc | 72 fn getMtlAttribute m create = 74 local attrib = m.custAttributes["NW4C Material Custom Attribute"] 79 append m.custAttributes attrib 136 for m in mtls do 138 local attr = getMtlAttribute m true 140 local li = dotNetObject "System.Windows.Forms.ListViewItem" m.name 201 for m in mtls do 203 local n = refs.dependentNodes m 219 for m in mtls do 221 attr = getMtlAttribute m true [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 394 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in NormalizeRotateMatrix() 395 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() 396 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in NormalizeRotateMatrix() 461 math::VEC3* v0 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[0]); in QuaternionToRotateMatrix() 462 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() 463 math::VEC3* v2 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[2]); in QuaternionToRotateMatrix() 488 const math::MTX34& m = this->TransformMatrix(); in AdjustZeroRotateMatrix() local 489 const math::VEC3* v0 = reinterpret_cast<const math::VEC3*>(&m.m[0]); in AdjustZeroRotateMatrix() 490 const math::VEC3* v1 = reinterpret_cast<const math::VEC3*>(&m.m[1]); in AdjustZeroRotateMatrix() 491 const math::VEC3* v2 = reinterpret_cast<const math::VEC3*>(&m.m[2]); in AdjustZeroRotateMatrix()
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| /NW4C-2.0.3/SampleData/Sound/Projects/simple/seq/ |
| D | se.cseq | 5 ; �m�[�g�R�}���h���� 103 ; �����̃��W�����[�V�����Ńm�[�g�I�����邲�ƂɃ��W�����[�V�������x�������Ȃ� 118 ; ��L�̃��W�����[�V�����V�[�P���X�Ńm�[�g�R�}���h���^�C�Ō��Ԃ��Ƃɂ��A 119 ; �m�[�g�I���������̃��W�����[�V�������x�������Ȃ��Ă��� 146 ; �m�[�g�E�G�C�g�Ȃ� 147 ; �X�[�p�[�}���I�̃C���g����3���|���t�H�j�b�N�m�[�g����̃g���b�N�ōs���Ă��� 183 ; ��L�̃m�[�g�E�G�C�g�Ȃ��Ɠ����������R�g���b�N�ɕ����āA�P�g���b�N�P���ōs���Ă��� 184 ; ����Ƀg���b�N�R�Ńm�C�Y�̃g���b�N���t�����Ă���B
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/PrjSmpMale/scenes/ |
| D | MaleModel.ma | 6170 setAttr -s 31 ".m"; 6450 connectAttr "MaleMat.msg" "materialInfo1.m"; 6543 connectAttr "Male.msg" "bindPose1.m[0]"; 6544 connectAttr "Root.msg" "bindPose1.m[1]"; 6545 connectAttr "Spine.msg" "bindPose1.m[2]"; 6546 connectAttr "Spine1.msg" "bindPose1.m[3]"; 6547 connectAttr "RightCollar.msg" "bindPose1.m[4]"; 6548 connectAttr "RightShoulder.msg" "bindPose1.m[5]"; 6549 connectAttr "RightElbow.msg" "bindPose1.m[6]"; 6550 connectAttr "RightHand.msg" "bindPose1.m[7]"; [all …]
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| D | MaleWalk.ma | 6682 setAttr -s 31 ".m"; 7004 connectAttr "Rf:MaleMat.msg" "Rf:materialInfo1.m"; 7097 connectAttr "Male.msg" "Rf:bindPose1.m[0]"; 7098 connectAttr "Root.msg" "Rf:bindPose1.m[1]"; 7099 connectAttr "Spine.msg" "Rf:bindPose1.m[2]"; 7100 connectAttr "Spine1.msg" "Rf:bindPose1.m[3]"; 7101 connectAttr "RightCollar.msg" "Rf:bindPose1.m[4]"; 7102 connectAttr "RightShoulder.msg" "Rf:bindPose1.m[5]"; 7103 connectAttr "RightElbow.msg" "Rf:bindPose1.m[6]"; 7104 connectAttr "RightHand.msg" "Rf:bindPose1.m[7]"; [all …]
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| D | MaleRun.ma | 6658 setAttr -s 31 ".m"; 7102 connectAttr "Rf:MaleMat.msg" "Rf:materialInfo1.m"; 7195 connectAttr "Male.msg" "Rf:bindPose1.m[0]"; 7196 connectAttr "Root.msg" "Rf:bindPose1.m[1]"; 7197 connectAttr "Spine.msg" "Rf:bindPose1.m[2]"; 7198 connectAttr "Spine1.msg" "Rf:bindPose1.m[3]"; 7199 connectAttr "RightCollar.msg" "Rf:bindPose1.m[4]"; 7200 connectAttr "RightShoulder.msg" "Rf:bindPose1.m[5]"; 7201 connectAttr "RightElbow.msg" "Rf:bindPose1.m[6]"; 7202 connectAttr "RightHand.msg" "Rf:bindPose1.m[7]"; [all …]
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 376 void SetMtxModelView(const math::MTX34 m) in SetMtxModelView() argument 378 m_MtxModelView = m; in SetMtxModelView()
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyPierrot/scenes/ |
| D | PierrotModel.ma | 6 requires "Mayatomr" "10.0.1.8m - 3.7.1.27 "; 5251 addAttr -ci true -m -sn "stringOptions" -ln "stringOptions" -at "compound" -nc 6771 setAttr -s 24 ".m"; 7191 connectAttr "PierrotEyeMat.msg" "marionnette_test_fix_materialInfo24.m"; 7219 connectAttr "PierrotAllMat.msg" "marionnette_test_fix_materialInfo33.m"; 7281 connectAttr "PierrotClothMat.msg" "materialInfo1.m"; 7325 connectAttr "PierrotSpecMat.msg" "materialInfo2.m"; 7452 connectAttr "Root.msg" "bindPose1.m[1]"; 7453 connectAttr "Spine.msg" "bindPose1.m[2]"; 7454 connectAttr "Neck.msg" "bindPose1.m[3]"; [all …]
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 25 -m ("NintendoWare for CTR\n" 172 setParent -m ..;
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 875 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene() 876 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene() 877 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene() 879 s_ShadowCamera->WorldMatrix().m[0][3] = translate.x; in UpdateScene() 880 s_ShadowCamera->WorldMatrix().m[1][3] = translate.y; in UpdateScene() 881 s_ShadowCamera->WorldMatrix().m[2][3] = translate.z; in UpdateScene()
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