Lines Matching refs:m
44 f32 (*const m)[4] = pOut->m;
52 m[0][0] = 1.0f;
53 m[0][1] = 0.0f;
54 m[0][2] = 0.0f;
55 m[0][3] = -pCamPos->x;
57 m[1][0] = 0.0f;
58 m[1][1] = 0.0f;
60 m[2][0] = 0.0f;
61 m[2][2] = 0.0f;
66 m[1][2] = 1.0f;
67 m[1][3] = -pCamPos->z;
69 m[2][1] = -1.0f;
70 m[2][3] = pCamPos->y;
75 m[1][2] = -1.0f;
76 m[1][3] = pCamPos->z;
78 m[2][1] = 1.0f;
79 m[2][3] = -pCamPos->y;
109 m[0][0] = right.x;
110 m[0][1] = right.y;
111 m[0][2] = right.z;
112 m[0][3] = -VEC3Dot(pCamPos, &right);
115 m[1][0] = up.x;
116 m[1][1] = up.y;
117 m[1][2] = up.z;
118 m[1][3] = -VEC3Dot(pCamPos, &up);
121 m[2][0] = lookReverse.x;
122 m[2][1] = lookReverse.y;
123 m[2][2] = lookReverse.z;
124 m[2][3] = -VEC3Dot(pCamPos, &lookReverse);
149 f32 (*const m)[4] = pOut->m;
171 m[0][0] = right.x;
172 m[0][1] = right.y;
173 m[0][2] = right.z;
174 m[0][3] = -VEC3Dot(pCamPos, &right);
176 m[1][0] = up.x;
177 m[1][1] = up.y;
178 m[1][2] = up.z;
179 m[1][3] = -VEC3Dot(pCamPos, &up);
181 m[2][0] = back.x;
182 m[2][1] = back.y;
183 m[2][2] = back.z;
184 m[2][3] = -VEC3Dot(pCamPos, &back);