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Searched refs:loopOffset (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()
448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()
481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()
570 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
595 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateBackwardRange()
599 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
763 int loopOffset = ut::Max( static_cast<int>( info.loopOffset ), 0 ); in IsPlayableLoopCount() local
767 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSoundFile.h119 nw::ut::ResS8 loopOffset; // 再生ループ数 member