Searched refs:loopOffset (Results 1 – 2 of 2) sorted by relevance
444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()570 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()595 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateBackwardRange()599 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()763 int loopOffset = ut::Max( static_cast<int>( info.loopOffset ), 0 ); in IsPlayableLoopCount() local767 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()[all …]
119 nw::ut::ResS8 loopOffset; // 再生ループ数 member