Lines Matching refs:loopOffset
444 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateForwardRange()
448 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
477 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateForwardRange()
481 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateForwardRange()
566 if ( m_LoopCounter < frameInfo.loopOffset ) in UpdateBackwardRange()
570 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
595 if ( m_LoopCounter > frameInfo.loopOffset ) in UpdateBackwardRange()
599 else if ( m_LoopCounter == frameInfo.loopOffset ) in UpdateBackwardRange()
763 int loopOffset = ut::Max( static_cast<int>( info.loopOffset ), 0 ); in IsPlayableLoopCount() local
767 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()
774 if ( loopCounter < loopOffset ) in IsPlayableLoopCount()
778 if ( ( loopCounter - loopOffset ) % info.loopInterval != 0 ) in IsPlayableLoopCount()