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Searched refs:lookupTable (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp82 GraphicsDevice::ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target) in ActivateLookupTable() argument
84 NW_ASSERT(lookupTable.IsValid()); in ActivateLookupTable()
87 if (m_LutTargets[target] != lookupTable) in ActivateLookupTable()
89 m_LutTargets[target] = lookupTable; in ActivateLookupTable()
91 internal::NWUseCmdlist( lookupTable.GetCommandCache(), lookupTable.GetCommandCacheCount() ); in ActivateLookupTable()
97 GraphicsDevice::InvalidateLookupTable(ResImageLookupTable lookupTable) in InvalidateLookupTable() argument
99 NW_ASSERT(lookupTable.IsValid()); in InvalidateLookupTable()
103 if (m_LutTargets[target] == lookupTable) in InvalidateLookupTable()
Dgfx_MaterialState.cpp118 ResImageLookupTable lookupTable; in ActivateFragmentLightingTable() local
127 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
129 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
133 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RR); in ActivateFragmentLightingTable()
143 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
145 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
149 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RG); in ActivateFragmentLightingTable()
159 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
161 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
165 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable()
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/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h460 void SetSampler(ResLookupTable lookupTable) in SetSampler() argument
462 NW_ASSERT(lookupTable.IsValid()); in SetSampler()
463 ResImageLookupTable resImageLookupTable = lookupTable.Dereference(); in SetSampler()
474 void ForceSetupSampler(const char* targetName, ResLookupTable lookupTable) in ForceSetupSampler() argument
476 NW_ASSERT(lookupTable.IsValid()); in ForceSetupSampler()
478 ResImageLookupTable resImageLookupTable = lookupTable.Dereference(); in ForceSetupSampler()
542 void ForceSetupLightingLut(const char* targetName, ResLookupTable lookupTable) in ForceSetupLightingLut() argument
544 NW_ASSERT(lookupTable.IsValid()); in ForceSetupLightingLut()
549 GetReflectanceRSampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut()
554 GetReflectanceGSampler().ForceSetupSampler(targetName, lookupTable); in ForceSetupLightingLut()
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Dgfx_ResLight.h283 void SetDistanceSampler(ResImageLookupTable lookupTable) in NW_RES_CTOR_INHERIT()
285 NW_ASSERT(lookupTable.IsValid()); in NW_RES_CTOR_INHERIT()
287 referenceLut.ref().toTargetLut.set_ptr(lookupTable.ptr()); in NW_RES_CTOR_INHERIT()
356 void ForceSetupDistanceSampler(const char* targetName, ResLookupTable lookupTable) in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
358 NW_ASSERT(lookupTable.IsValid()); in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
360 referenceLut.ForceSetup(targetName, lookupTable); in NW_RES_FIELD_BOOL_PRIMITIVE_DECL()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h350 static void ActivateLookupTable(ResImageLookupTable lookupTable, LutTarget target);
357 static void InvalidateLookupTable(ResImageLookupTable lookupTable);
474 …NLINE void ActivateFragmentLightDistanceAttnTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightDistanceAttnTable() argument
478 GraphicsDevice::ActivateLookupTable(lookupTable, tableTarget); in ActivateFragmentLightDistanceAttnTable()
487 …tic NW_INLINE void ActivateFragmentLightSpotTable(int index, const ResImageLookupTable lookupTable) in ActivateFragmentLightSpotTable() argument
491 GraphicsDevice::ActivateLookupTable(lookupTable, tableTarget); in ActivateFragmentLightSpotTable()