Lines Matching refs:lookupTable

118     ResImageLookupTable lookupTable;  in ActivateFragmentLightingTable()  local
127 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
129 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
133 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RR); in ActivateFragmentLightingTable()
143 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
145 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RG, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
149 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RG); in ActivateFragmentLightingTable()
159 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
161 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
165 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable()
175 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
177 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
181 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D0); in ActivateFragmentLightingTable()
191 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
193 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D1, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
197 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D1); in ActivateFragmentLightingTable()
207 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()
209 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_FR, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
213 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_FR); in ActivateFragmentLightingTable()