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Searched refs:loadFlag (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h137 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す
170 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す
187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const;
202 bool IsDataLoaded( const char* pItemName, u32 loadFlag = LOAD_ALL ) const;
256 u32 loadFlag,
261 u32 loadFlag,
267 u32 loadFlag,
272 u32 loadFlag,
290 u32 loadFlag,
301 u32 loadFlag,
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Dsnd_GroupFile.h159 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp142 u32 loadFlag, in LoadData() argument
178 result = LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
181 result = LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
190 result = LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
193 result = LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
199 result = LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData()
219 u32 loadFlag, in LoadData() argument
225 return LoadData( id, pAllocator, loadFlag, loadBlockSize ); in LoadData()
263 u32 loadFlag, in LoadSequenceSound() argument
266 if ( loadFlag & LOAD_SEQ ) in LoadSequenceSound()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResVertex.cpp41 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() argument
44 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData()
223 int loadFlag = this->GetLocationFlag(); in Setup() local
226 if (loadFlag == 0) in Setup()
228 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
231 BufferData( bufferID, *this, loadFlag ); in Setup()
271 int loadFlag = this->GetLocationFlag(); in Setup() local
274 if (loadFlag == 0) in Setup()
276 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
279 BufferData( bufferID, *this, loadFlag ); in Setup()
Dgfx_ResTexture.cpp135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
138 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D()
218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
231 if (loadFlag == 0) in SetTexImage2D()
233 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D()
237 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D()
239 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
265 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
267 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
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Dgfx_ResShape.cpp70 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() argument
73 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData()
284 int loadFlag = resStream.GetLocationFlag(); in Setup() local
287 if (loadFlag == 0) in Setup()
289 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup()
292 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()