Searched refs:loadFlag (Results 1 – 6 of 6) sorted by relevance
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundArchiveLoader.h | 137 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す 170 u32 loadFlag = LOAD_ALL, // LoadFlag の論理和を渡す 187 bool IsDataLoaded( SoundArchive::ItemId itemId, u32 loadFlag = LOAD_ALL ) const; 202 bool IsDataLoaded( const char* pItemName, u32 loadFlag = LOAD_ALL ) const; 256 u32 loadFlag, 261 u32 loadFlag, 267 u32 loadFlag, 272 u32 loadFlag, 290 u32 loadFlag, 301 u32 loadFlag, [all …]
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| D | snd_GroupFile.h | 159 ut::ResU32 loadFlag; // SoundArchiveLoader::LoadFlag の論理和が入る member
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundArchiveLoader.cpp | 142 u32 loadFlag, in LoadData() argument 178 result = LoadSequenceSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 181 result = LoadWaveSound( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 190 result = LoadBank( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 193 result = LoadWaveArchive( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 199 result = LoadSoundGroup( itemId, pAllocator, loadFlag, loadBlockSize ); in LoadData() 219 u32 loadFlag, in LoadData() argument 225 return LoadData( id, pAllocator, loadFlag, loadBlockSize ); in LoadData() 263 u32 loadFlag, in LoadSequenceSound() argument 266 if ( loadFlag & LOAD_SEQ ) in LoadSequenceSound() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 41 BufferData( u32 bufferID, ResVertexStreamBase resStream, u32 loadFlag ) in BufferData() argument 44 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData() 223 int loadFlag = this->GetLocationFlag(); in Setup() local 226 if (loadFlag == 0) in Setup() 228 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 231 BufferData( bufferID, *this, loadFlag ); in Setup() 271 int loadFlag = this->GetLocationFlag(); in Setup() local 274 if (loadFlag == 0) in Setup() 276 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 279 BufferData( bufferID, *this, loadFlag ); in Setup()
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| D | gfx_ResTexture.cpp | 135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument 138 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D() 218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument 231 if (loadFlag == 0) in SetTexImage2D() 233 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D() 237 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D() 239 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D() 265 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local 267 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup() 292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local [all …]
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| D | gfx_ResShape.cpp | 70 BufferData( u32 bufferID, ResIndexStream resStream, u32 loadFlag ) in BufferData() argument 73 GLenum transtype = loadFlag & 0xFFFF0000; in BufferData() 284 int loadFlag = resStream.GetLocationFlag(); in Setup() local 287 if (loadFlag == 0) in Setup() 289 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in Setup() 292 BufferData( bufferObjects[ i ], resStream, loadFlag ); in Setup()
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