Lines Matching refs:loadFlag
135 TexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in TexImage2D() argument
138 GLenum transtype = loadFlag & 0xFFFF0000; in TexImage2D()
218 SetTexImage2D( u32 texID, ResPixelBasedImage resImage, u32 loadFlag ) in SetTexImage2D() argument
231 if (loadFlag == 0) in SetTexImage2D()
233 loadFlag = NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP; in SetTexImage2D()
237 …NW_ASSERT( (loadFlag != (NN_GX_MEM_FCRAM | GL_NO_COPY_FCRAM_DMP)) || resImage.CheckMemoryLocation(… in SetTexImage2D()
239 TexImage2D( texID, resImage, loadFlag ); in SetTexImage2D()
265 u32 loadFlag = resImgTex.GetLocationFlag(); in ResImageTexture_Setup() local
267 SetTexImage2D( texID, resImage, loadFlag ); in ResImageTexture_Setup()
292 u32 loadFlag = resSdwTex.GetLocationFlag(); in ResShadowTexture_Setup() local
294 SetTexImage2D( texID, resImage, loadFlag ); in ResShadowTexture_Setup()
317 u32 loadFlag = resCubeTex.GetLocationFlag(); in ResCubeTexture_Setup() local
325 SetTexImage2D( texID, resImage, loadFlag ); in ResCubeTexture_Setup()