| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 215 u8 layerId, in BasicEnqueueModelFunctor() 220 layerId(layerId) {} in BasicEnqueueModelFunctor() 228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 235 u8 layerId; member 267 u8 layerId, in BasicEnqueueModelTranslucentModelBaseFunctor() 272 layerId(layerId) in BasicEnqueueModelTranslucentModelBaseFunctor() 292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator() 300 u8 layerId; member 440 u8 layerId) in EnqueueElement() argument 454 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement() [all …]
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| D | gfx_SceneUpdateHelper.h | 66 u8 layerId, in SubmitViewFunctor() argument 73 m_LayerId(layerId), in SubmitViewFunctor() 170 u8 layerId, in SubmitView() argument 201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_RenderElement.h | 174 void SetLayerId(u8 layerId) in SetLayerId() argument 176 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId() 376 u8 layerId) = 0; 383 u8 layerId) = 0; 441 u8 layerId) in CreateRenderKey() argument 459 renderKey.SetLayerId(layerId); in CreateRenderKey() 469 u8 layerId) in CreateCommandRenderKey() argument 473 renderKey.SetLayerId(layerId); in CreateCommandRenderKey() 537 u8 layerId) in CreateRenderKey() argument 554 renderKey.SetLayerId(layerId); in CreateRenderKey() [all …]
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| D | gfx_ISceneUpdater.h | 115 u8 layerId, 133 u8 layerId, 153 u8 layerId,
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| D | gfx_UserRenderNode.h | 46 u8 layerId; //!< 描画要素のソート時に最優先に区分される ID member 50 …ucencyKind(nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE), priority(0), layerId(0), userRenderCom… in Description() 183 void SetLayerId(const u8 layerId) in SetLayerId() argument 185 m_LayerId = layerId; in SetLayerId()
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| D | gfx_SceneUpdater.h | 179 u8 layerId, 197 u8 layerId, 217 u8 layerId,
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| D | gfx_Model.h | 534 void SetLayerId(u8 layerId) { m_LayerId = layerId; } in SetLayerId() argument
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 91 u8 layerId, in SubmitView() argument 102 layerId, in SubmitView() 103 layerId, in SubmitView() 115 u8 layerId, in SubmitView() argument 127 layerId, in SubmitView() 140 u8 layerId, in SubmitView() argument 151 layerId, in SubmitView()
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| D | gfx_UserRenderNode.cpp | 37 m_LayerId(description.layerId), in UserRenderNode()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 302 u8 layerId) in EnqueueRenderCommand() argument 308 layerId); in EnqueueRenderCommand()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 466 … u8 layerId = userRenderNode->GetLayerId(); in SubmitView() local 471 layerId ); in SubmitView()
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