Lines Matching refs:layerId
215 u8 layerId, in BasicEnqueueModelFunctor()
220 layerId(layerId) {} in BasicEnqueueModelFunctor()
228 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
235 u8 layerId; member
267 u8 layerId, in BasicEnqueueModelTranslucentModelBaseFunctor()
272 layerId(layerId) in BasicEnqueueModelTranslucentModelBaseFunctor()
292 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
300 u8 layerId; member
440 u8 layerId) in EnqueueElement() argument
454 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
467 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
489 u8 layerId) in EnqueueMesh() argument
495 ElementType(mesh, model), model->GetRenderLayerId(mesh), depth, layerId); in EnqueueMesh()
506 u8 layerId, in EnqueueModel() argument
514 EnqueueModelFunctor(this, model, layerId, camera)); in EnqueueModel()
525 u8 layerId, in EnqueueSkeletalModel() argument
533 EnqueueSkeletalModelFunctor(this, model, layerId, camera)); in EnqueueSkeletalModel()
554 u8 layerId) in EnqueueCommand() argument
560 command, translucencyKind, priority, layerId))); in EnqueueCommand()