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Searched refs:iterator (Results 1 – 25 of 73) sorted by relevance

123

/NW4C-2.0.3/include/nw/ut/
Dut_LinkList.h124 class iterator; variable
127 class iterator : public internal::iterator<iterator_category, value_type>
131 typedef iterator TIt;
132 typedef internal::iterator<iterator_category, value_type> TBaseIt;
134 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function
149 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function
158 typedef iterator Iterator_alias_; // const_iterator内部で使用。
161 : public internal::iterator<iterator_category, value_type>
166 typedef internal::iterator<iterator_category, value_type> TBaseIt;
193 typedef internal::reverse_iterator<iterator> reverse_iterator;
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Dut_Children.h95 typedef typename TChildList::iterator iterator; typedef
99 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator;
102 typedef std::reverse_iterator<iterator> reverse_iterator;
180 iterator begin() { return m_Children.begin(); } in begin()
182 iterator end() { return m_Children.end(); } in end()
191 iterator Begin() { return this->begin(); } in Begin()
193 iterator End() { return this->end(); } in End()
/NW4C-2.0.3/sources/libraries/ut/
Dut_LinkList.cpp27 LinkListImpl::iterator
28 LinkListImpl::erase(iterator it) in erase()
31 iterator itNext = it; in erase()
38 LinkListImpl::iterator
39 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase()
75 LinkListImpl::iterator
76 LinkListImpl::insert(iterator it, pointer p) in insert()
94 return iterator(p); in insert()
99 LinkListImpl::iterator
118 return iterator(pNext); in erase()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame()
68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame()
78 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in SetStepFrame()
79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame()
104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode()
105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode()
115 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode()
116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode()
127 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode()
128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
Dgfx_SceneEnvironmentSetting.cpp69 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray()
72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray()
104 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference()
105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference()
126 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference()
127 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference()
149 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference()
150 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference()
159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
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Dgfx_SceneInitializer.cpp66 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel()
67 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel()
81 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel()
82 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel()
96 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitParticleModel()
97 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitParticleModel()
Dgfx_SortingMaterialIdGenerator.cpp125 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate()
126 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate()
182 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate()
183 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate()
187 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate()
191 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
Dgfx_SceneUpdater.cpp164 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode()
165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode()
182 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel()
183 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
219 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim()
220 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
Dgfx_SceneEnvironment.cpp183 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet()
184 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet()
203 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet()
204 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h313 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin()
331 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd()
349 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes()
395 UserRenderNodeArray::iterator GetUserRenderNodesBegin() in GetUserRenderNodesBegin()
413 UserRenderNodeArray::iterator GetUserRenderNodesEnd() in GetUserRenderNodesEnd()
431 std::pair<UserRenderNodeArray::iterator, UserRenderNodeArray::iterator> GetUserRenderNodes() in GetUserRenderNodes()
479 ModelArray::iterator GetModelsBegin() in GetModelsBegin()
497 ModelArray::iterator GetModelsEnd() in GetModelsEnd()
537 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin()
555 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd()
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Dgfx_SceneEnvironmentSetting.h178 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin()
196 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd()
214 FogBinderArray::iterator GetFogBegin() in GetFogBegin()
232 FogBinderArray::iterator GetFogEnd() in GetFogEnd()
250 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin()
268 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
Dgfx_Skeleton.h73 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange;
115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
118 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform()
146 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange;
188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
191 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
Dgfx_ParticleContext.h123 VEC3Array::iterator GetEmissionPositionWork(int requireSize = 0)
142 U16Array::iterator GetEmissionParentWork(int requireSize = 0)
159 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32()
168 VEC3Array::iterator GetPrevTranslateWork(int requireSize = 0)
Dgfx_LightSet.h212 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin()
230 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd()
266 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin()
284 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h500 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel()
501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel()
531 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial()
532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial()
535 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial()
536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial()
568 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial()
569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial()
572 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial()
573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial()
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/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp219 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke()
220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
289 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke()
290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke()
397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
430 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()
431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()
444 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle()
445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp192 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView()
193 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView()
233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog()
234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog()
244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog()
245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog()
255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog()
256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog()
266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog()
267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
DGfxCtrl.cpp362 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle()
363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle()
387 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in CreateParticle()
388 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle()
471 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment()
472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment()
534 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in CreateSceneEnvironment()
535 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment()
552 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in CreateSceneEnvironment()
553 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp355 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
568 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
593 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
607 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
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/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
522 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes()
523 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes()
552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
565 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView()
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/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
375 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources()
376 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()
558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()
564 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes()
565 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes()
572 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes()
573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes()
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CommandListSwapper.cpp66 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper()
67 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper()
81 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper()
82 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper()
235 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime()
236 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime()
268 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime()
269 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp298 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes()
299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes()
327 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes()
328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes()
340 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes()
341 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes()
353 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes()
354 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes()
366 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes()
367 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
/NW4C-2.0.3/include/nw/dev/
Ddev_Screenshot.h208 ScreenshotArray::iterator,
209 ScreenshotArray::iterator> ScreenshotRange;
307 ScreenshotArray::iterator,
308 ScreenshotArray::iterator> ScreenshotRange;
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame()
189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame()
315 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater()
316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater()
392 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources()
393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
407 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources()
421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
447 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources()
448 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()

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