| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_LinkList.h | 124 class iterator; variable 127 class iterator : public internal::iterator<iterator_category, value_type> 131 typedef iterator TIt; 132 typedef internal::iterator<iterator_category, value_type> TBaseIt; 134 /* ctor */ explicit iterator() : m_pPointer(NULL) {} in iterator() function 149 explicit iterator(pointer p) : m_pPointer(p) {} in iterator() function 158 typedef iterator Iterator_alias_; // const_iterator内部で使用。 161 : public internal::iterator<iterator_category, value_type> 166 typedef internal::iterator<iterator_category, value_type> TBaseIt; 193 typedef internal::reverse_iterator<iterator> reverse_iterator; [all …]
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| D | ut_Children.h | 95 typedef typename TChildList::iterator iterator; typedef 99 typedef std::reverse_iterator<iterator, TChild*> reverse_iterator; 102 typedef std::reverse_iterator<iterator> reverse_iterator; 180 iterator begin() { return m_Children.begin(); } in begin() 182 iterator end() { return m_Children.end(); } in end() 191 iterator Begin() { return this->begin(); } in Begin() 193 iterator End() { return this->end(); } in End()
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| /NW4C-2.0.3/sources/libraries/ut/ |
| D | ut_LinkList.cpp | 27 LinkListImpl::iterator 28 LinkListImpl::erase(iterator it) in erase() 31 iterator itNext = it; in erase() 38 LinkListImpl::iterator 39 LinkListImpl::erase(iterator itFirst,iterator itLast) in erase() 75 LinkListImpl::iterator 76 LinkListImpl::insert(iterator it, pointer p) in insert() 94 return iterator(p); in insert() 99 LinkListImpl::iterator 118 return iterator(pNext); in erase()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame() 68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() 78 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in SetStepFrame() 79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() 104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() 105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 115 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() 116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 127 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() 128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
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| D | gfx_SceneEnvironmentSetting.cpp | 69 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() 104 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() 126 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 127 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() 149 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 150 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() 159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() 160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() [all …]
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| D | gfx_SceneInitializer.cpp | 66 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitModel() 67 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitModel() 81 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitSkeletalModel() 82 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitSkeletalModel() 96 nw::gfx::MaterialArray::iterator materialEnd = model->GetMaterials().second; in VisitParticleModel() 97 for (nw::gfx::MaterialArray::iterator material = model->GetMaterials().first; in VisitParticleModel()
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| D | gfx_SortingMaterialIdGenerator.cpp | 125 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 126 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() 182 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 183 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate() 187 ::std::pair<MaterialKeyValueArray::iterator, MaterialKeyValueArray::iterator> range = in Generate() 191 for (MaterialKeyValueArray::iterator ptrIter = range.first; in Generate()
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| D | gfx_SceneUpdater.cpp | 164 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() 165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 182 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() 183 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel() 219 AnimatableNodeArray::iterator animatableNodesEnd = sceneContext->GetAnimatableNodesEnd(); in EvaluateAnim() 220 for (AnimatableNodeArray::iterator animNode = sceneContext->GetAnimatableNodesBegin(); in EvaluateAnim()
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| D | gfx_SceneEnvironment.cpp | 183 VertexLightArray::iterator vertexLightEnd = lightSet->GetVertexLightEnd(); in SetActiveLightSet() 184 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() 203 FixedFragmentLightArray::iterator fragmentLightEnd = lightSet->GetFragmentLightEnd(); in SetActiveLightSet() 204 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 313 SceneNodeArray::iterator GetSceneNodesBegin() in GetSceneNodesBegin() 331 SceneNodeArray::iterator GetSceneNodesEnd() in GetSceneNodesEnd() 349 std::pair<SceneNodeArray::iterator, SceneNodeArray::iterator> GetSceneNodes() in GetSceneNodes() 395 UserRenderNodeArray::iterator GetUserRenderNodesBegin() in GetUserRenderNodesBegin() 413 UserRenderNodeArray::iterator GetUserRenderNodesEnd() in GetUserRenderNodesEnd() 431 std::pair<UserRenderNodeArray::iterator, UserRenderNodeArray::iterator> GetUserRenderNodes() in GetUserRenderNodes() 479 ModelArray::iterator GetModelsBegin() in GetModelsBegin() 497 ModelArray::iterator GetModelsEnd() in GetModelsEnd() 537 SkeletalModelArray::iterator GetSkeletalModelsBegin() in GetSkeletalModelsBegin() 555 SkeletalModelArray::iterator GetSkeletalModelsEnd() in GetSkeletalModelsEnd() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 178 CameraBinderArray::iterator GetCameraBegin() in GetCameraBegin() 196 CameraBinderArray::iterator GetCameraEnd() in GetCameraEnd() 214 FogBinderArray::iterator GetFogBegin() in GetFogBegin() 232 FogBinderArray::iterator GetFogEnd() in GetFogEnd() 250 LightSetBinderArray::iterator GetLightSetBegin() in GetLightSetBegin() 268 LightSetBinderArray::iterator GetLightSetEnd() in GetLightSetEnd()
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| D | gfx_Skeleton.h | 73 typedef std::pair<TransformArray::iterator, TransformArray::iterator> TransformRange; 115 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 118 TransformArray::iterator GetEndTransform() { return m_Transforms.End(); } in GetEndTransform() 146 typedef std::pair<MatrixArray::iterator, MatrixArray::iterator> MatrixRange; 188 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix() 191 MatrixArray::iterator GetEndMatrix() { return m_Matrices.End(); } in GetEndMatrix()
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| D | gfx_ParticleContext.h | 123 VEC3Array::iterator GetEmissionPositionWork(int requireSize = 0) 142 U16Array::iterator GetEmissionParentWork(int requireSize = 0) 159 F32Array::iterator GetParticleWorkF32() in GetParticleWorkF32() 168 VEC3Array::iterator GetPrevTranslateWork(int requireSize = 0)
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| D | gfx_LightSet.h | 212 VertexLightArray::iterator GetVertexLightBegin() in GetVertexLightBegin() 230 VertexLightArray::iterator GetVertexLightEnd() in GetVertexLightEnd() 266 FixedFragmentLightArray::iterator GetFragmentLightBegin() in GetFragmentLightBegin() 284 FixedFragmentLightArray::iterator GetFragmentLightEnd() in GetFragmentLightEnd()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 500 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() 501 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModel() 531 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() 532 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachMaterial() 535 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 536 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachMaterial() 568 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() 569 for (ResModelArray::iterator model = this->GetModels().begin(); in ForeachModelMaterial() 572 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 573 for (ResMaterialArray::iterator material = (*model).GetMaterials().begin(); in ForeachModelMaterial() [all …]
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 219 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() 220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 289 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() 290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 430 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() 431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 444 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() 445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 192 nw::gfx::FogArray::iterator fogEnd = m_SceneContext->GetFogEnd(); in SubmitView() 193 for (nw::gfx::FogArray::iterator fog = m_SceneContext->GetFogBegin(); in SubmitView() 233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() 234 …for (nw::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i !… in OutputLog() 244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() 245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() 256 …for (nw::gfx::SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin… in OutputLog() 266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() 267 …for (nw::gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); … in OutputLog()
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| D | GfxCtrl.cpp | 362 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in CreateParticle() 363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() 387 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in CreateParticle() 388 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle() 471 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in CreateSceneEnvironment() 472 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() 534 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in CreateSceneEnvironment() 535 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in CreateSceneEnvironment() 552 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in CreateSceneEnvironment() 553 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in CreateSceneEnvironment()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 355 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 568 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes() 593 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim() 607 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() [all …]
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 333 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 515 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 516 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes() 522 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes() 523 for (ModelArray::iterator model = s_Models.begin(); model != modelEnd; ++model) in UpdateNodes() 552 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 553 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment() 565 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 352 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 375 nw::gfx::ResEmitterArray::iterator emittersEnd = emitters.end(); in BuildResources() 376 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 557 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes() 558 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes() 564 EmitterArray::iterator particleEmitterEnd = s_ParticleEmitters.end(); in UpdateNodes() 565 … for (EmitterArray::iterator node = s_ParticleEmitters.begin(); node != particleEmitterEnd; ++node) in UpdateNodes() 572 ParticleSetArray::iterator particleSetEnd = s_ParticleSets.end(); in UpdateNodes() 573 for (ParticleSetArray::iterator node = s_ParticleSets.begin(); node != particleSetEnd; ++node) in UpdateNodes() [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 66 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 67 for (CommandListArray::iterator commandList = m_CommandLists.begin(); in CommandListSwapper() 81 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 82 for (CommandListArray::iterator commandList = m_ReusableCommandLists.begin(); in CommandListSwapper() 235 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() 236 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in CalcGpuProfilingCostTime() 268 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() 269 for (GpuProfilingEntryArray::iterator gpuProfilingEntry = m_GpuProfilingResults.begin(); in GetGpuProfilingTotalCostTime()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 298 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in InitializeScenes() 299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() 327 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in InitializeScenes() 328 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() 340 nw::gfx::ResCameraArray::iterator camerasEnd = cameras.end(); in InitializeScenes() 341 for (nw::gfx::ResCameraArray::iterator cameraResource = cameras.begin(); in InitializeScenes() 353 nw::gfx::ResFogArray::iterator fogsEnd = fogs.end(); in InitializeScenes() 354 for (nw::gfx::ResFogArray::iterator fogResource = fogs.begin(); in InitializeScenes() 366 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in InitializeScenes() 367 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in InitializeScenes()
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_Screenshot.h | 208 ScreenshotArray::iterator, 209 ScreenshotArray::iterator> ScreenshotRange; 307 ScreenshotArray::iterator, 308 ScreenshotArray::iterator> ScreenshotRange;
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 188 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() 189 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 315 … nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator endIter = updaters->end(); in SetUserUpdater() 316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() 392 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() 407 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() 421 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() 447 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources() 448 for (nw::gfx::ResSceneEnvironmentSettingArray::iterator settingResource = settings.begin(); in BuildResources()
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