Lines Matching refs:iterator

355     nw::gfx::ResModelArray::iterator modelsEnd = models.end();  in BuildResources()
356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources()
367 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources()
560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes()
561 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()
568 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes()
569 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateNodes()
593 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim()
594 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in EvaluateSkeletalAnim()
607 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame()
608 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in UpdateFrame()
641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment()
642 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
654 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView()
655 …for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != skeletalModelEnd; ++m… in SubmitView()
691 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene()
692 for (SkeletalModelArray::iterator model = s_SkeletalModels.begin(); model != modelEnd; ++model) in RenderScene()
698 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene()