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Searched refs:iter (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local
73 iter != lightSetEnd; in CreateEnvironmentArray()
74 ++iter) in CreateEnvironmentArray()
76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local
106 iter != cameraEnd; in ResolveReference()
107 ++iter) in ResolveReference()
110 if ((*iter).IsValid()) in ResolveReference()
113 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()
118 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()
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Dgfx_SceneEnvironment.cpp184 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local
185 iter != vertexLightEnd; in SetActiveLightSet()
186 ++iter) in SetActiveLightSet()
194 if ((*iter)->GetResVertexLight().IsLightEnabled()) in SetActiveLightSet()
196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()
204 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local
205 iter != fragmentLightEnd; in SetActiveLightSet()
206 ++iter) in SetActiveLightSet()
214 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()
216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
Dgfx_SortingMaterialIdGenerator.cpp126 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local
127 iter != materialPtrEnd; in Generate()
128 ++iter) in Generate()
130 if (lastPtrKey != (*iter).key) in Generate()
134 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()
136 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate()
144 materialKeyValue.material = (*iter).material; in Generate()
146 lastPtrKey = (*iter).key; in Generate()
148 (*iter).uniqueId = uniquePtrId; in Generate()
Dgfx_ParticleSet.cpp583 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local
585 Initializer& initializer = *iter++; in Create()
614 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local
616 Updater& updater = *iter++; in Create()
990 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local
992 Initializer& workInitializer = *iter++; in InitializeParticles()
3084 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local
3086 Updater& workUpdater = *iter++; in UpdateParticles()
3635 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++ in ~ParticleSet() local
3637 if ((*iter).m_IsCopied) in ~ParticleSet()
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Dgfx_ParticleUtil.cpp130 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local
131 iter != endIter;) in ResolveParticleObject()
133 ParticleSet::Updater& updater = *iter++; in ResolveParticleObject()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local
222 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
225 (*iter)->InvalidateInverseWorldMatrix(); in Invoke()
290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local
292 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()
431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local
433 s_SceneRoot->AttachChild(*iter); in ResetParticle()
435 (*iter)->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()
436 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneHelper.h90 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local
92 if ((*iter)->GetParent() == NULL) in ForeachRootNodes()
94 function(*iter); in ForeachRootNodes()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_Screenshot.cpp216 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local
217 iter != range.second; in ClearScreenshots()
218 ++iter) in ClearScreenshots()
220 Screenshot* screenshot = *iter; in ClearScreenshots()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp83 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local
86 for ( ; iter.IsValid(); ++iter) in ResSeparateDataShape_SetupVertexIrScale()
88 ResVertexAttribute attribute = *iter; in ResSeparateDataShape_SetupVertexIrScale()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local
317 iter != endIter;) in SetUserUpdater()
319 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp696 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local
697 iter != endMesh; in ClearBySkyModel()
698 ++iter) in ClearBySkyModel()
700 this->m_MeshRenderer->RenderMesh(*iter, m_SkyModel); in ClearBySkyModel()