Searched refs:iter (Results 1 – 11 of 11) sorted by relevance
72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local73 iter != lightSetEnd; in CreateEnvironmentArray()74 ++iter) in CreateEnvironmentArray()76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local106 iter != cameraEnd; in ResolveReference()107 ++iter) in ResolveReference()110 if ((*iter).IsValid()) in ResolveReference()113 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()118 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()[all …]
184 for (VertexLightArray::iterator iter = lightSet->GetVertexLightBegin(); in SetActiveLightSet() local185 iter != vertexLightEnd; in SetActiveLightSet()186 ++iter) in SetActiveLightSet()194 if ((*iter)->GetResVertexLight().IsLightEnabled()) in SetActiveLightSet()196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()204 for (FixedFragmentLightArray::iterator iter = lightSet->GetFragmentLightBegin(); in SetActiveLightSet() local205 iter != fragmentLightEnd; in SetActiveLightSet()206 ++iter) in SetActiveLightSet()214 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()216 m_FragmentLights[m_ActiveFragmentLightCount] = (*iter); in SetActiveLightSet()
126 for (MaterialKeyValueArray::iterator iter = m_Materials.begin(); in Generate() local127 iter != materialPtrEnd; in Generate()128 ++iter) in Generate()130 if (lastPtrKey != (*iter).key) in Generate()134 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()136 ResShaderProgramDescription resDescription = (*iter).material->GetDescription(); in Generate()144 materialKeyValue.material = (*iter).material; in Generate()146 lastPtrKey = (*iter).key; in Generate()148 (*iter).uniqueId = uniquePtrId; in Generate()
583 … for (ut::MoveArray<Initializer>::iterator iter = node->m_Initializers.begin(); iter != endIter;) in Create() local585 Initializer& initializer = *iter++; in Create()614 for (ut::MoveArray<Updater>::iterator iter = node->m_Updaters.begin(); iter != endIter;) in Create() local616 Updater& updater = *iter++; in Create()990 for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter;) in InitializeParticles() local992 Initializer& workInitializer = *iter++; in InitializeParticles()3084 …for (ut::MoveArray<Updater>::iterator iter = this->m_Updaters.begin(); iter != endIter; ++updaterI… in UpdateParticles() local3086 Updater& workUpdater = *iter++; in UpdateParticles()3635 …for (ut::MoveArray<Initializer>::iterator iter = this->m_Initializers.begin(); iter != endIter; ++… in ~ParticleSet() local3637 if ((*iter).m_IsCopied) in ~ParticleSet()[all …]
130 for (ut::MoveArray<ParticleSet::Updater>::iterator iter = updaters->begin(); in ResolveParticleObject() local131 iter != endIter;) in ResolveParticleObject()133 ParticleSet::Updater& updater = *iter++; in ResolveParticleObject()
220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local222 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()225 (*iter)->InvalidateInverseWorldMatrix(); in Invoke()290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() local292 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() local433 s_SceneRoot->AttachChild(*iter); in ResetParticle()435 (*iter)->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()436 (*iter)->ParticleAnimFrameController().SetFrame(0); in ResetParticle()445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() local[all …]
90 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes() local92 if ((*iter)->GetParent() == NULL) in ForeachRootNodes()94 function(*iter); in ForeachRootNodes()
216 for (ScreenshotArray::iterator iter = range.first; in ClearScreenshots() local217 iter != range.second; in ClearScreenshots()218 ++iter) in ClearScreenshots()220 Screenshot* screenshot = *iter; in ClearScreenshots()
83 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() local86 for ( ; iter.IsValid(); ++iter) in ResSeparateDataShape_SetupVertexIrScale()88 ResVertexAttribute attribute = *iter; in ResSeparateDataShape_SetupVertexIrScale()
316 … for (nw::ut::MoveArray<nw::gfx::ParticleSet::Updater>::iterator iter = updaters->begin(); in SetUserUpdater() local317 iter != endIter;) in SetUserUpdater()319 nw::gfx::ParticleSet::Updater& updater = *iter++; in SetUserUpdater()
696 for (gfx::ResMeshArray::iterator iter = meshArray.begin(); in ClearBySkyModel() local697 iter != endMesh; in ClearBySkyModel()698 ++iter) in ClearBySkyModel()700 this->m_MeshRenderer->RenderMesh(*iter, m_SkyModel); in ClearBySkyModel()