Lines Matching refs:iter
72 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in CreateEnvironmentArray() local
73 iter != lightSetEnd; in CreateEnvironmentArray()
74 ++iter) in CreateEnvironmentArray()
76 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()
105 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetCameras().begin(); in ResolveReference() local
106 iter != cameraEnd; in ResolveReference()
107 ++iter) in ResolveReference()
110 if ((*iter).IsValid()) in ResolveReference()
113 …eContext.GetCameraBegin(), sceneContext.GetCameraEnd(), SceneObjectCompare<const Camera>((*iter))); in ResolveReference()
118 cameraBinder.index = (*iter).GetIndex(); in ResolveReference()
127 for (ResReferenceSceneObjectArray::iterator iter = resSetting.GetFogs().begin(); in ResolveReference() local
128 iter != fogEnd; in ResolveReference()
129 ++iter) in ResolveReference()
132 if ((*iter).IsValid()) in ResolveReference()
135 …d_if(sceneContext.GetFogBegin(), sceneContext.GetFogEnd(), SceneObjectCompare<const Fog>((*iter))); in ResolveReference()
140 fogBinder.index = (*iter).GetIndex(); in ResolveReference()
150 for (ResLightSetArray::iterator iter = resSetting.GetLightSets().begin(); in ResolveReference() local
151 iter != lightSetEnd; in ResolveReference()
152 ++iter) in ResolveReference()
159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference()
160 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference()
203 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()
217 for (LightSetBinderArray::iterator iter = this->m_LightSets.begin(); in Clear() local
218 iter != lightSetBinderEnd; in Clear()
219 ++iter) in Clear()
221 LightSet* lightSet = iter->lightSet.Get(); in Clear()
224 iter->index = -1; in Clear()
249 for (ResLightSetArray::iterator iter = resource.GetLightSets().begin(); in GetMemorySizeInternal() local
250 iter != lightSetEnd; in GetMemorySizeInternal()
251 ++iter) in GetMemorySizeInternal()
253 LightSet::GetMemorySizeInternal(&size, (*iter)); in GetMemorySizeInternal()