Searched refs:isExisted (Results 1 – 2 of 2) sorted by relevance
56 bool isExisted = false; in GetReferenceLutTarget() local71 isExisted = true; in GetReferenceLutTarget()75 return ::std::make_pair(referenceLut.GetTargetLut(), isExisted); in GetReferenceLutTarget()82 bool isExisted = false; in GetReferenceTextureTarget() local98 isExisted = true; in GetReferenceTextureTarget()104 isExisted = true; in GetReferenceTextureTarget()108 return ::std::make_pair(referenceTexture.GetTargetTexture(), isExisted); in GetReferenceTextureTarget()115 bool isExisted = false; in GetReferenceShaderTarget() local131 isExisted = true; in GetReferenceShaderTarget()137 isExisted = true; in GetReferenceShaderTarget()[all …]
154 bool isExisted = true; in CheckFragmentShader() local165 isExisted = false; in CheckFragmentShader()173 isExisted = false; in CheckFragmentShader()181 isExisted = false; in CheckFragmentShader()212 isExisted = false; in CheckFragmentShader()216 return isExisted; in CheckFragmentShader()