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Searched refs:isExisted (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResUtil.cpp56 bool isExisted = false; in GetReferenceLutTarget() local
71 isExisted = true; in GetReferenceLutTarget()
75 return ::std::make_pair(referenceLut.GetTargetLut(), isExisted); in GetReferenceLutTarget()
82 bool isExisted = false; in GetReferenceTextureTarget() local
98 isExisted = true; in GetReferenceTextureTarget()
104 isExisted = true; in GetReferenceTextureTarget()
108 return ::std::make_pair(referenceTexture.GetTargetTexture(), isExisted); in GetReferenceTextureTarget()
115 bool isExisted = false; in GetReferenceShaderTarget() local
131 isExisted = true; in GetReferenceShaderTarget()
137 isExisted = true; in GetReferenceShaderTarget()
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Dgfx_ResFragmentShader.cpp154 bool isExisted = true; in CheckFragmentShader() local
165 isExisted = false; in CheckFragmentShader()
173 isExisted = false; in CheckFragmentShader()
181 isExisted = false; in CheckFragmentShader()
212 isExisted = false; in CheckFragmentShader()
216 return isExisted; in CheckFragmentShader()