| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundArchiveFileReader.cpp | 199 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() 202 NW_NULL_ASSERT( info ); in ReadSoundInfo() 207 info->fileId = data->fileId; in ReadSoundInfo() 208 info->playerId = data->playerId; in ReadSoundInfo() 209 info->volume = data->volume; in ReadSoundInfo() 210 info->panMode = data->GetPanMode(); in ReadSoundInfo() 211 info->panCurve = data->GetPanCurve(); in ReadSoundInfo() 212 info->playerPriority = data->GetPlayerPriority(); in ReadSoundInfo() 213 info->actorPlayerId = data->GetActorPlayerId(); in ReadSoundInfo() 214 info->isFrontBypass = data->IsFrontBypass(); in ReadSoundInfo() [all …]
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| D | snd_BankFileReader.cpp | 84 VelocityRegionInfo* info, in ReadVelocityRegionInfo() argument 135 info->waveArchiveId = pWaveId->waveArchiveId; in ReadVelocityRegionInfo() 136 info->waveIndex = pWaveId->waveIndex; in ReadVelocityRegionInfo() 140 info->originalKey = velocityRegion->GetOriginalKey(); in ReadVelocityRegionInfo() 141 info->volume = velocityRegion->GetVolume(); in ReadVelocityRegionInfo() 142 info->pan = velocityRegion->GetPan(); in ReadVelocityRegionInfo() 144 info->surroundPan = velocityRegion->GetSurroundPan(); in ReadVelocityRegionInfo() 146 info->pitch = velocityRegion->GetPitch(); in ReadVelocityRegionInfo() 147 info->isIgnoreNoteOff = velocityRegion->IsIgnoreNoteOff(); in ReadVelocityRegionInfo() 148 info->keyGroup = velocityRegion->GetKeyGroup(); in ReadVelocityRegionInfo() [all …]
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| D | snd_HioSoundArchive.cpp | 178 SoundArchive::SoundInfo info; in LoadHeader() local 179 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 181 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 183 info.volume, info.panMode, info.panCurve ); in LoadHeader() 252 SoundArchive::BankInfo info; in LoadHeader() local 253 bool ret = m_ArchiveReader.ReadBankInfo( bankId, &info ); in LoadHeader() 254 NN_LOG("[%08X]?(%d) fileId(%d)\n", bankId, ret, info.fileId ); in LoadHeader() 262 SoundArchive::PlayerInfo info; in LoadHeader() local 263 bool ret = m_ArchiveReader.ReadPlayerInfo( playerId, &info ); in LoadHeader() 265 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader() [all …]
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| D | snd_SoundArchiveLoader.cpp | 278 SoundArchive::SequenceSoundInfo info; in LoadSequenceSound() local 279 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound() 286 u32 bankId = info.bankIds[ i ]; in LoadSequenceSound() 328 SoundArchive::WaveSoundInfo info; in LoadWaveSound() local 329 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound() 333 index = info.index; in LoadWaveSound() 340 internal::WaveSoundNoteInfo info; in LoadWaveSound() local 341 if ( ! reader.ReadNoteInfo( &info, index, 0 ) ) in LoadWaveSound() 345 warcId = info.waveArchiveId; in LoadWaveSound() 346 waveIndex = info.waveIndex; in LoadWaveSound() [all …]
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| D | snd_SoundArchive.cpp | 147 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() 149 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo() 151 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() 153 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo() 155 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() 157 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo() 159 bool SoundArchive::detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const in detail_ReadWaveSoundInfo() 161 return m_pFileReader->ReadWaveSoundInfo( soundId, info ); in detail_ReadWaveSoundInfo() 163 bool SoundArchive::ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const in ReadPlayerInfo() 165 return m_pFileReader->ReadPlayerInfo( playerId, info ); in ReadPlayerInfo() [all …]
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| D | snd_RomSoundArchive.cpp | 291 SoundArchive::SoundInfo info; in LoadHeader() local 292 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader() 294 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader() 296 info.volume, info.panMode, info.panCurve ); in LoadHeader() 365 SoundArchive::BankInfo info; in LoadHeader() local 366 bool ret = m_ArchiveReader.ReadBankInfo( bankId, &info ); in LoadHeader() 367 NN_LOG("[%08X]?(%d) fileId(%d)\n", bankId, ret, info.fileId ); in LoadHeader() 375 SoundArchive::PlayerInfo info; in LoadHeader() local 376 bool ret = m_ArchiveReader.ReadPlayerInfo( playerId, &info ); in LoadHeader() 378 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader() [all …]
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| D | snd_WaveFileReader.cpp | 117 WaveInfo* info, in ReadWaveInfo() argument 123 info->sampleFormat = format; in ReadWaveInfo() 124 info->channelCount = m_pInfoBlockBody->GetChannelCount(); in ReadWaveInfo() 125 info->sampleRate = m_pInfoBlockBody->sampleRate; in ReadWaveInfo() 126 info->loopFlag = ( m_pInfoBlockBody->isLoop == 1 ); in ReadWaveInfo() 127 info->loopStartFrame = m_pInfoBlockBody->loopStartFrame; in ReadWaveInfo() 128 info->loopEndFrame = m_pInfoBlockBody->loopEndFrame; in ReadWaveInfo() 134 WaveInfo::ChannelParam& channelParam = info->channelParam[ i ]; in ReadWaveInfo() 152 const WaveFile::ChannelInfo* info, in GetWaveDataAddress() argument 156 NW_NULL_ASSERT( info ); in GetWaveDataAddress() [all …]
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| D | snd_SoundArchiveFile.cpp | 394 const SoundInfo* info = GetSoundInfo( id ); in GetItemFileId() local 395 if ( info != NULL ) in GetItemFileId() 397 fileId = info->fileId; in GetItemFileId() 403 const BankInfo* info = GetBankInfo( id ); in GetItemFileId() local 404 if ( info != NULL ) in GetItemFileId() 406 fileId = info->fileId; in GetItemFileId() 412 const WaveArchiveInfo* info = GetWaveArchiveInfo( id ); in GetItemFileId() local 413 if ( info != NULL ) in GetItemFileId() 415 fileId = info->fileId; in GetItemFileId() 421 const GroupInfo* info = GetGroupInfo( id ); in GetItemFileId() local [all …]
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| D | snd_Util.cpp | 689 f32 Util::CalcPanRatio( f32 pan, const PanInfo& info ) in CalcPanRatio() argument 696 table = PanTableTableForSurround[ info.curve ]; in CalcPanRatio() 700 table = PanTableTable[ info.curve ]; in CalcPanRatio() 706 if ( info.centerZeroFlag ) in CalcPanRatio() 711 if ( info.zeroClampFlag ) in CalcPanRatio() 723 f32 Util::CalcSurroundPanRatio( f32 surroundPan, const PanInfo& info ) in CalcSurroundPanRatio() argument 727 const f32* table = PanTableTable[ info.curve ]; in CalcSurroundPanRatio() 812 SoundArchive::WaveArchiveInfo info; in GetWaveFile() local 813 if ( ! arc.ReadWaveArchiveInfo( waveArchiveId, &info ) ) in GetWaveFile() 818 const void* warcFile = player.detail_GetFileAddress( info.fileId ); in GetWaveFile() [all …]
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| D | snd_FrameHeap.cpp | 41 SoundArchive::WaveArchiveInfo info; in GetWaveArchiveId() local 44 if ( arc.ReadWaveArchiveInfo( id, &info ) ) in GetWaveArchiveId() 46 if ( info.fileId == fileId ) in GetWaveArchiveId() 455 SoundArchive::BankInfo info; in Dump() local 458 if ( arc.ReadBankInfo( id, &info ) ) in Dump() 460 if ( info.fileId == fileId ) in Dump() 471 SoundArchive::GroupInfo info; in Dump() local 474 if ( arc.detail_ReadGroupInfo( id, &info ) ) in Dump() 476 if ( info.fileId == fileId ) in Dump() 488 SoundArchive::SoundInfo info; in Dump() local [all …]
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| D | snd_AnimSoundImpl.cpp | 649 void AnimSoundImpl::StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in StartEvent() argument 676 m_pEventPlayers[i].StartEvent( info, m_Starter, isStopWhenFinalize ); in StartEvent() 677 WritePlaySpeedToSequenceVariable( i, info ); in StartEvent() 680 void AnimSoundImpl::HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ) in HoldEvent() argument 689 if ( m_pEventPlayers[i].IsPlaying( info ) ) in HoldEvent() 717 m_pEventPlayers[i].HoldEvent( info, m_Starter, isStopWhenFinalize ); in HoldEvent() 718 WritePlaySpeedToSequenceVariable( i, info ); in HoldEvent() 722 int eventPlayerNo, const AnimSoundFile::EventInfo& info ) in WritePlaySpeedToSequenceVariable() argument 725 if ( info.GetSequenceVariable( &sequenceVariableNo ) ) in WritePlaySpeedToSequenceVariable() 733 void AnimSoundImpl::StopEvent( const AnimSoundFile::EventInfo& info ) in StopEvent() argument [all …]
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| D | snd_SoundArchivePlayer.cpp | 970 SoundArchive::SequenceSoundInfo info; in detail_SetupSoundImpl() local 971 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl() 986 info.bankIds[ i ] = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl() 995 &info, in detail_SetupSoundImpl() 1013 SoundArchive::StreamSoundInfo info; in detail_SetupSoundImpl() local 1014 if ( ! m_pSoundArchive->detail_ReadStreamSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl() 1025 &info, in detail_SetupSoundImpl() 1045 SoundArchive::WaveSoundInfo info; in detail_SetupSoundImpl() local 1046 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl() 1057 &info, in detail_SetupSoundImpl() [all …]
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| D | snd_StreamSoundFileReader.cpp | 70 const StreamSoundFile::StreamSoundInfo* info = in ReadStreamSoundInfo() local 73 NW_ALIGN32_ASSERT( info->oneBlockBytes ); in ReadStreamSoundInfo() 74 NW_ALIGN32_ASSERT( info->lastBlockPaddedBytes ); in ReadStreamSoundInfo() 77 *strmInfo = *info; in ReadStreamSoundInfo()
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| D | snd_SoundDataManager.cpp | 158 const IndividualWaveInfo* info = in InvalidateData() local 160 if ( info->signature == SoundDataManager::SIGNATURE_INDIVIDUAL_WAVE ) in InvalidateData() 162 const void* pWarcTable = GetFileAddressFromTable( info->fileId ); in InvalidateData() 166 reader.SetWaveFile( info->waveIndex, NULL ); in InvalidateData()
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| D | snd_WaveSoundPlayer.cpp | 279 bool WaveSoundPlayer::ReadWaveSoundDataInfo( WaveSoundDataInfo* info ) const in ReadWaveSoundDataInfo() 300 info->loopFlag = ( waveInfo.loopFlag != 0 ); in ReadWaveSoundDataInfo() 301 info->sampleRate = static_cast<int>( waveInfo.sampleRate ); in ReadWaveSoundDataInfo() 302 info->loopStart = waveInfo.loopStartFrame; in ReadWaveSoundDataInfo() 303 info->loopEnd = waveInfo.loopEndFrame; in ReadWaveSoundDataInfo()
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_SoundArchiveFileReader.h | 81 SoundArchive::SoundInfo* info ) const; 84 SoundArchive::BankInfo* info ) const; 87 SoundArchive::PlayerInfo* info ) const; 90 SoundArchive::SoundGroupInfo* info ) const; 93 SoundArchive::GroupInfo* info ) const; 96 SoundArchive::WaveArchiveInfo* info ) const; 99 SoundArchive::FileInfo* info, int index=0 ) const; 101 SoundArchive::SoundArchivePlayerInfo* info ) const; 108 SoundArchive::Sound3DInfo* info ) const; 111 SoundArchive::SequenceSoundInfo* info ) const; [all …]
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| D | snd_SoundArchive.h | 844 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const; 861 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const; 878 bool ReadBankInfo( ItemId bankId, BankInfo* info ) const; 895 bool ReadPlayerInfo( ItemId playerId, PlayerInfo* info ) const; 909 bool ReadSoundArchivePlayerInfo( SoundArchivePlayerInfo* info ) const; 912 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const; 915 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const; 932 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const; 935 bool ReadWaveArchiveInfo( ItemId warcId, WaveArchiveInfo* info ) const; 938 bool detail_ReadSoundGroupInfo( ItemId groupId, SoundGroupInfo* info ) const; [all …]
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| D | snd_AnimSoundImpl.h | 109 void StartEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ); 110 void HoldEvent( const AnimSoundFile::EventInfo& info, bool isStopWhenFinalize ); 111 void StopEvent( const AnimSoundFile::EventInfo& info ); 113 bool IsPlayableLoopCount( const AnimSoundFile::FrameInfo& info ); 115 int eventPlayerNo, const AnimSoundFile::EventInfo& info );
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| D | snd_WaveFileReader.h | 36 bool ReadWaveInfo( WaveInfo* info, const void* waveDataOffsetOrigin = NULL ) const; 40 const WaveFile::ChannelInfo* info,
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| D | snd_SoundArchivePlayer.h | 104 internal::WaveSoundInfo* info, 521 const SoundArchive::SequenceSoundInfo* info, 530 const SoundArchive::StreamSoundInfo* info, 538 const SoundArchive::WaveSoundInfo* info, 559 bool IsLoadWaveArchive( const void* bankFile, internal::LoadItemInfo* info ) const;
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_ResFont.cpp | 242 FontInformation* info = NULL; in Rebuild() local 258 NN_ASSERT(info == NULL); in Rebuild() 260 info = reinterpret_cast<FontInformation*>( in Rebuild() 264 NN_ASSERT(info->fontType == FONT_TYPE_TEXTURE); in Rebuild() 265 NN_ASSERT(info->alterCharIndex != GLYPH_INDEX_NOT_FOUND); in Rebuild() 268 NN_NULL_ASSERT(info->pGlyph); in Rebuild() 269 ResolveOffset(info->pGlyph, fileHeader); in Rebuild() 270 NN_POINTER_ASSERT(info->pGlyph); in Rebuild() 273 if (info->pWidth != NULL) in Rebuild() 275 ResolveOffset(info->pWidth, fileHeader); in Rebuild() [all …]
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| /NW4C-2.0.3/demos/snd/withSdk/sources/ |
| D | main.cpp | 218 const nn::snd::Bcwav::WaveInfo& info = nn::snd::Bcwav::GetWaveInfo( s_pMemoryForSdkVoice ); in InitializeSdkVoice() local 221 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice() 238 if ( info.encoding == 2 ) in InitializeSdkVoice() 243 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice() 244 s_pVoice->SetSampleRate( info.sampleRate ); in InitializeSdkVoice() 253 s_WaveBuffer[0].sampleLength = info.loopEndFrame; in InitializeSdkVoice() 255 if ( info.encoding == 2 ) in InitializeSdkVoice() 261 if ( info.isLoop ) in InitializeSdkVoice() 263 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice() 265 s_WaveBuffer[1].sampleLength = info.loopEndFrame - info.loopStartFrame; in InitializeSdkVoice() [all …]
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| /NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 243 const nn::snd::Bcwav::WaveInfo& info = nn::snd::Bcwav::GetWaveInfo( s_pMemoryForSdkVoice ); in InitializeSdkVoice() local 246 if ( info.encoding == 2 ) // DSP ADPCM in InitializeSdkVoice() 263 if ( info.encoding == 2 ) in InitializeSdkVoice() 268 s_pVoice->SetSampleFormat( static_cast<nn::snd::SampleFormat>( info.encoding ) ); in InitializeSdkVoice() 269 s_pVoice->SetSampleRate( info.sampleRate ); in InitializeSdkVoice() 278 s_WaveBuffer[0].sampleLength = info.loopEndFrame; in InitializeSdkVoice() 280 if ( info.encoding == 2 ) in InitializeSdkVoice() 286 if ( info.isLoop ) in InitializeSdkVoice() 288 int offset = nn::snd::Bcwav::FrameToByte( info.encoding, info.loopStartFrame ); in InitializeSdkVoice() 290 s_WaveBuffer[1].sampleLength = info.loopEndFrame - info.loopStartFrame; in InitializeSdkVoice() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 216 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex() local 218 const char* symbolName = &stringTable[ info.nameIndex ]; in SearchUniformIndex() 223 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex() 277 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchUniformIndex() local 279 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchUniformIndex() 283 return &stringTable[ info.nameIndex ]; in SearchUniformIndex() 327 const BindSymbolInfo& info = bindSymbolInfoTable[ i ]; in SearchBinadSymbolCount() local 329 s32 symbolIndex = static_cast<s32>( info.regIndex & 0x0000ffff ); in SearchBinadSymbolCount() 393 const SetupInfo& info = setupInfoTable[ i ]; in GetBoolConstant() local 394 const u32* value = info.value; in GetBoolConstant() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 193 const SetupInfo& info = setupInfoTable[ i ]; in GetConstRegCommandSize() local 195 switch ( info.type ) in GetConstRegCommandSize() 466 const SetupInfo& info = setupInfoTable[ i ]; in BuildConstRegCommand() local 467 const u32* value = info.value; in BuildConstRegCommand() 469 switch ( info.type ) in BuildConstRegCommand() 479 internal::MakeCommandHeader(regInteger + info.index, 1, false, 0xF) in BuildConstRegCommand() 491 info.index, // 24 bit モード in BuildConstRegCommand()
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