Lines Matching refs:info

970         SoundArchive::SequenceSoundInfo info;  in detail_SetupSoundImpl()  local
971 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
986 info.bankIds[ i ] = seqInfo->bankIds[ i ]; in detail_SetupSoundImpl()
995 &info, in detail_SetupSoundImpl()
1013 SoundArchive::StreamSoundInfo info; in detail_SetupSoundImpl() local
1014 if ( ! m_pSoundArchive->detail_ReadStreamSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
1025 &info, in detail_SetupSoundImpl()
1045 SoundArchive::WaveSoundInfo info; in detail_SetupSoundImpl() local
1046 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) { in detail_SetupSoundImpl()
1057 &info, in detail_SetupSoundImpl()
1122 const SoundArchive::SequenceSoundInfo* info, in PrepareSequenceSoundImpl() argument
1128 NW_NULL_ASSERT( info ); in PrepareSequenceSoundImpl()
1133 u32 seqOffset = info->startOffset; in PrepareSequenceSoundImpl()
1134 u32 allocTrackBitFlag = info->allocateTrackFlags; in PrepareSequenceSoundImpl()
1203 loadBanks[i].itemId = info->bankIds[ i ]; in PrepareSequenceSoundImpl()
1262 sound->SetChannelPriority( info->channelPriority ); in PrepareSequenceSoundImpl()
1263 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareSequenceSoundImpl()
1342 const SoundArchive::StreamSoundInfo* info, in PrepareStreamSoundImpl() argument
1351 info->allocChannelCount, in PrepareStreamSoundImpl()
1352 info->allocTrackCount in PrepareStreamSoundImpl()
1396 info->allocChannelCount, in PrepareStreamSoundImpl()
1397 info->allocTrackCount in PrepareStreamSoundImpl()
1412 info->allocChannelCount, in PrepareStreamSoundImpl()
1413 info->allocTrackCount in PrepareStreamSoundImpl()
1482 const SoundArchive::WaveSoundInfo* info, in PrepareWaveSoundImpl() argument
1487 NW_NULL_ASSERT( info ); in PrepareWaveSoundImpl()
1512 info->index, in PrepareWaveSoundImpl()
1548 static_cast<s32>( info->index ), in PrepareWaveSoundImpl()
1575 sound->SetChannelPriority( info->channelPriority ); in PrepareWaveSoundImpl()
1576 sound->SetReleasePriorityFix( info->isReleasePriorityFix ); in PrepareWaveSoundImpl()
1670 internal::WaveSoundInfo* info, in GetWaveSoundData() argument
1682 if ( ! reader.ReadWaveSoundInfo( info, arg.wsdIndex ) ) in GetWaveSoundData()