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Searched refs:hashMask (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h158 NW_INLINE void ResetMaterialHash(s32 hashMask);
253 void ResetState(s32 resetStateMode, s32 hashMask);
637 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument
639 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()
642 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
647 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
652 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
657 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
662 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
667 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument
258 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()
465 const s32 hashMask = Model::FLAG_BUFFER_SHADER_PARAMETER | in ActivateShaderProgram() local
469 m_MaterialHash.ResetMaterialHash(hashMask ); in ActivateShaderProgram()