Searched refs:hashMask (Results 1 – 2 of 2) sorted by relevance
158 NW_INLINE void ResetMaterialHash(s32 hashMask);253 void ResetState(s32 resetStateMode, s32 hashMask);637 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument639 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()642 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()647 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()652 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()657 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()662 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()667 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()[all …]
212 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument258 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()465 const s32 hashMask = Model::FLAG_BUFFER_SHADER_PARAMETER | in ActivateShaderProgram() local469 m_MaterialHash.ResetMaterialHash(hashMask ); in ActivateShaderProgram()