Lines Matching refs:hashMask
158 NW_INLINE void ResetMaterialHash(s32 hashMask);
253 void ResetState(s32 resetStateMode, s32 hashMask);
637 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument
639 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()
642 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
647 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
652 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
657 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
662 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
667 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()
672 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in ResetMaterialHash()
677 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
682 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COMBINER)) in ResetMaterialHash()
687 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_OPERATION)) in ResetMaterialHash()
692 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_ALPHA_TEST)) in ResetMaterialHash()