| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 41 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResUtil.cpp | 29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() argument 39 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut() 54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget() argument 59 int lutSetNum = graphicsFile.GetLutSetsCount(); in GetReferenceLutTarget() 61 ResLookupTableSet resLutSet = graphicsFile.GetLutSets(path); in GetReferenceLutTarget() 80 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget() argument 84 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget() 94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget() 113 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument 117 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget() [all …]
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| D | gfx_ResFragmentShader.cpp | 30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 122 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() 137 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
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| D | gfx_ResLight.cpp | 30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 43 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup() 64 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
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| D | gfx_ResMaterial.cpp | 33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 35 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 45 result |= this->SetupTextures(allocator, *this, graphicsFile); in Setup() 51 result |= this->SetupShader(allocator, this->GetShader(), graphicsFile); in Setup() 59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup() 118 …al::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile) in SetupTextures() argument 141 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures() 227 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures() 342 ResGraphicsFile graphicsFile in SetupShader() argument 362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader() [all …]
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| D | gfx_ResModel.cpp | 37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 42 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup() 58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 73 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| D | gfx_ResTextureMapper.cpp | 29 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 34 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 35 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile); 48 ResGraphicsFile graphicsFile 129 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup() argument 135 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup() 170 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup() argument 172 return SetupTexture(allocator, resTextureMapper.GetTexture(), graphicsFile); in ResProceduralTextureMapper_Setup() 445 ResGraphicsFile graphicsFile in Setup() argument 455 result |= s_TextureMapperSetupTable[0]( *this, allocator, graphicsFile ); in Setup() [all …]
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| D | gfx_ResFog.cpp | 30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
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| D | gfx_ResLookupTable.cpp | 165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 168 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResMesh.cpp | 141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 143 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResShader.cpp | 101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 103 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| D | gfx_ResTexture.cpp | 497 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument 500 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResUtil.h | 37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile); 41 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile); 45 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile); 49 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
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| D | gfx_ResMesh.h | 174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResFog.h | 179 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResModel.h | 180 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResLookupTable.h | 217 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResMaterial.h | 1551 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 1683 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile); 1686 …lt SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile); 1695 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
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| D | gfx_ResLight.h | 167 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResFragmentShader.h | 529 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile); 1183 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResShader.h | 717 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResTextureMapper.h | 531 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResTexture.h | 161 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 229 …:pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphicsFile); in Setup() 380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 385 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup() 497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument 504 result |= member.Setup(allocator, graphicsFile); in Setup()
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 530 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 650 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile); 1082 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
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