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Searched refs:graphicsFile (Results 1 – 25 of 26) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResGraphicsFile.cpp36 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
41 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
46 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup()
52 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup()
58 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup()
64 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup()
70 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup()
76 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup()
82 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup()
88 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup()
[all …]
Dgfx_ResUtil.cpp29 SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile) in SetupReferenceLut() argument
39 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
54 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile) in GetReferenceLutTarget() argument
59 int lutSetNum = graphicsFile.GetLutSetsCount(); in GetReferenceLutTarget()
61 ResLookupTableSet resLutSet = graphicsFile.GetLutSets(path); in GetReferenceLutTarget()
80 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile) in GetReferenceTextureTarget() argument
84 ResTexture resTexture = graphicsFile.GetTextures(path); in GetReferenceTextureTarget()
94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
113 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile) in GetReferenceShaderTarget() argument
117 ResShader resShader = graphicsFile.GetShaders(path); in GetReferenceShaderTarget()
[all …]
Dgfx_ResFragmentShader.cpp30 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
37 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup()
50 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
122 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
137 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup()
Dgfx_ResLight.cpp30 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
43 Result distanceResult = SetupReferenceLut(referenceDistanceSampler, graphicsFile); in Setup()
64 Result angleResult = SetupReferenceLut(referenceAngleSampler, graphicsFile); in Setup()
Dgfx_ResMaterial.cpp33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
35 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
45 result |= this->SetupTextures(allocator, *this, graphicsFile); in Setup()
51 result |= this->SetupShader(allocator, this->GetShader(), graphicsFile); in Setup()
59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
118 …al::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile) in SetupTextures() argument
141 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()
227 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures()
342 ResGraphicsFile graphicsFile in SetupShader() argument
362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
[all …]
Dgfx_ResModel.cpp37 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
42 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
58 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup()
73 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
Dgfx_ResTextureMapper.cpp29 …pFunc)(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
34 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
35 …_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
48 ResGraphicsFile graphicsFile
129 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResPixelBasedTextureMapper_Setup() argument
135 Result result = SetupTexture(allocator, resTexture, graphicsFile); in ResPixelBasedTextureMapper_Setup()
170 …r_Setup(ResTextureMapper resTextureMapper, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in ResProceduralTextureMapper_Setup() argument
172 return SetupTexture(allocator, resTextureMapper.GetTexture(), graphicsFile); in ResProceduralTextureMapper_Setup()
445 ResGraphicsFile graphicsFile in Setup() argument
455 result |= s_TextureMapperSetupTable[0]( *this, allocator, graphicsFile ); in Setup()
[all …]
Dgfx_ResFog.cpp30 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup()
Dgfx_ResLookupTable.cpp165 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
168 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
Dgfx_ResMesh.cpp141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
143 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
Dgfx_ResShader.cpp101 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
103 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
Dgfx_ResTexture.cpp497 ResTexture::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
500 NW_UNUSED_VARIABLE(graphicsFile); in Setup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResUtil.h37 Result SetupReferenceLut(ResReferenceLookupTable resReferenceLut, ResGraphicsFile graphicsFile);
41 GetReferenceLutTarget(ResReferenceLookupTable referenceLut, ResGraphicsFile graphicsFile);
45 GetReferenceTextureTarget(ResReferenceTexture referenceTexture, ResGraphicsFile graphicsFile);
49 GetReferenceShaderTarget(ResReferenceShader referenceShader, ResGraphicsFile graphicsFile);
Dgfx_ResMesh.h174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResFog.h179 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResModel.h180 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResLookupTable.h217 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResMaterial.h1551 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
1683 … Result SetupShader(os::IAllocator* allocator, ResShader resShader, ResGraphicsFile graphicsFile);
1686 …lt SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile);
1695 …s::IAllocator* allocator, ResFragmentLightingTable resLightingTable, ResGraphicsFile graphicsFile);
Dgfx_ResLight.h167 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResFragmentShader.h529 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
1183 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResShader.h717 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResTextureMapper.h531 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
Dgfx_ResTexture.h161 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnim.cpp219 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument
229 …:pair<gfx::ResTexture, bool> target = gfx::GetReferenceTextureTarget(GetTextures(i), graphicsFile); in Setup()
380 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument
385 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup()
497 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() argument
504 result |= member.Setup(allocator, graphicsFile); in Setup()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h530 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
650 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);
1082 gfx::Result Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile);

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