Lines Matching refs:graphicsFile
33 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
35 NW_ASSERT( internal::ResCheckRevision( graphicsFile ) ); in Setup()
45 result |= this->SetupTextures(allocator, *this, graphicsFile); in Setup()
51 result |= this->SetupShader(allocator, this->GetShader(), graphicsFile); in Setup()
59 Result resultFragmentShader = resFragmentShader.Setup(allocator, graphicsFile); in Setup()
118 …al::SetupTextures(os::IAllocator* allocator, ResMaterial resMaterial, ResGraphicsFile graphicsFile) in SetupTextures() argument
141 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures()
227 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures()
342 ResGraphicsFile graphicsFile in SetupShader() argument
362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
383 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()