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Searched refs:frame (Results 1 – 25 of 27) sorted by relevance

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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp63 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame() argument
79 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame() argument
81 f32 decoded = frame / pSegment->fv32.m_FrameScale; in QuantizedFrame()
87 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
88 return frame * pSegment->fv32.m_FrameScale; in GetFrameF32()
107 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame() argument
125 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame() argument
127 f32 decoded = frame / pSegment->fvss64.m_FrameScale; in QuantizedFrame()
133 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
134 return frame * pSegment->fvss64.m_FrameScale; in GetFrameF32()
[all …]
Danim_ResAnim.cpp66 float frame) in EvaluateResult()
73 dst->x = EvaluateCurveX(frame); in EvaluateResult()
78 dst->y = EvaluateCurveY(frame); in EvaluateResult()
109 float frame in EvaluateResult()
116 dst->x = EvaluateCurveX(frame); in EvaluateResult()
121 dst->y = EvaluateCurveY(frame); in EvaluateResult()
126 dst->z = EvaluateCurveZ(frame); in EvaluateResult()
161 float frame in EvaluateResult()
168 dst->r = EvaluateCurveR(frame); in EvaluateResult()
173 dst->g = EvaluateCurveG(frame); in EvaluateResult()
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/NW4C-2.0.3/include/nw/anim/
Danim_AnimFrameController.h43 AnimFrame(f32 frame) { ResetFrame(frame); } in AnimFrame() argument
50 AnimFrame(f32 frame, f32 lastFrame) { Set(frame, lastFrame); } in AnimFrame() argument
74 void SetFrame(f32 frame) in SetFrame() argument
77 m_Frame = frame; in SetFrame()
104 void Set(f32 frame, f32 lastFrame) in Set() argument
106 m_Frame = frame; in Set()
114 void ResetFrame(f32 frame) in ResetFrame() argument
116 m_Frame = m_LastFrame = frame; in ResetFrame()
229 void SetFrame(f32 frame) in SetFrame() argument
231 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_TransformAnimEvaluator.cpp36 float frame, in EvaluateMemberAnim() argument
61 originalTransform->scale.x : transformAnim.EvaluateScaleX(frame); in EvaluateMemberAnim()
63 originalTransform->scale.y : transformAnim.EvaluateScaleY(frame); in EvaluateMemberAnim()
65 originalTransform->scale.z : transformAnim.EvaluateScaleZ(frame); in EvaluateMemberAnim()
75 originalTransform->rotate.x : transformAnim.EvaluateRotateX(frame); in EvaluateMemberAnim()
77 originalTransform->rotate.y : transformAnim.EvaluateRotateY(frame); in EvaluateMemberAnim()
79 originalTransform->rotate.z : transformAnim.EvaluateRotateZ(frame); in EvaluateMemberAnim()
89 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim()
91 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim()
93 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Animation.cpp70 f32 frame, in GetStepCurveValue() argument
77 if (keySize == 1 || frame <= keyArray[0].frame) in GetStepCurveValue()
81 else if (frame >= keyArray[keySize - 1].frame) in GetStepCurveValue()
92 if (frame < centerKey.frame) in GetStepCurveValue()
102 if (RIsSame(frame, keyArray[ikeyR].frame, R_FRAME_TOLERANCE)) in GetStepCurveValue()
123 f32 frame, in GetHermiteCurveValue() argument
131 if (keySize == 1 || frame <= keyArray[0].frame) in GetHermiteCurveValue()
135 else if (frame >= keyArray[keySize - 1].frame) in GetHermiteCurveValue()
146 if (frame <= keyArray[ikeyCenter].frame) in GetHermiteCurveValue()
159 if (RIsSame(frame, key1.frame, R_FRAME_TOLERANCE)) in GetHermiteCurveValue()
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Dlyt_Window.cpp231 WindowFrame frame, in SetupFrameTransform() argument
257 u32 flag =frameFlag[frame] | flipFlag[flip]; in SetupFrameTransform()
652 const Frame& frame, in DrawFrame() argument
660 if (frame.pMaterial->GetTexMapNum() == 0) in DrawFrame()
665 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame()
712 const Frame& frame = frames[i]; in DrawFrame4() local
714 if (frame.pMaterial && frame.pMaterial->GetTexMapNum() > 0) in DrawFrame4()
716 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame4()
717 local::SetupFrameTransform(gres, WindowFrame(i), frame.GetTextureFlip()); in DrawFrame4()
775 const Frame& frame = frames[i]; in DrawFrame8() local
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/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h542 float frame,
769 f32 Evaluate##name( f32 frame ) const \
779 frame ); \
785 s32 Evaluate##name( f32 frame ) const \
795 frame ); \
801 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \
817 frame ); \
836 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
846 frame ); in NW_RESANM_GETCURVE_DECL()
853 float frame) const in EvaluateResult() argument
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Danim_ResAnimCurve.h548 f32 CalcFloatCurve( const ResFloatCurveData* pCurve, f32 frame ); //!< @details :private
549 bool CalcBoolCurve( const ResBoolCurveData* pCurve, f32 frame ); //!< @details :private
550 s32 CalcIntCurve( const ResIntCurveData* pCurve, f32 frame ); //!< @details :private
552 … math::VEC3* result, bit32* flags, const ResVector3CurveData* pCurve, f32 frame ); //!< @details :…
554 …math::MTX34* result, bit32* flags, const ResVector3CurveData* pCurve, f32 frame ); //!< @details :…
555 …math::MTX34* result, bit32* flags, const ResVector4CurveData* pCurve, f32 frame ); //!< @details :…
557 void CalcTransformCurve( math::MTX34* result, const ResFullBakedCurveData* pCurve, f32 frame ); //!…
/NW4C-2.0.3/include/nw/snd/
Dsnd_AnimSound.h146 s32 frame,
267 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD )
270 frame, static_cast<internal::AnimSoundImpl::PlayDirection>( direction ) );
285 void ResetFrame( f32 frame ) { m_Impl.ResetFrame( frame, 0 ); } in ResetFrame() argument
Dsnd_AnimSoundImpl.h57 s32 frame,
83 void ResetFrame( f32 frame, int loopCounter );
84 void UpdateFrame( f32 frame, PlayDirection direction = PLAY_DIRECTION_FORWARD );
93 void UpdateForward( f32 frame );
94 void UpdateBackward( f32 frame );
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_AnimSoundImpl.cpp132 void AnimSoundImpl::ResetFrame( f32 frame, int loopCounter ) in ResetFrame() argument
134 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in ResetFrame()
136 m_CurrentFrame = frame; in ResetFrame()
143 void AnimSoundImpl::UpdateFrame( f32 frame, PlayDirection direction ) in UpdateFrame() argument
151 NW_MINMAXLT_ASSERT( frame, 0.0f, static_cast<f32>( m_FrameSize ) ); in UpdateFrame()
167 m_CurrentSpeed = ( frame - m_CurrentFrame ) / m_BaseStep; in UpdateFrame()
172 UpdateForward( frame ); in UpdateFrame()
176 UpdateBackward( frame ); in UpdateFrame()
179 m_CurrentFrame = frame; in UpdateFrame()
183 void AnimSoundImpl::UpdateForward( float frame ) in UpdateForward() argument
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Dsnd_Voice.cpp115 u32 FrameToNibbleAddress( u32 frame ) in FrameToNibbleAddress() argument
117 u32 mod = frame % 14; in FrameToNibbleAddress()
118 u32 nibbleAddress = ( frame / 14 ) * 16; in FrameToNibbleAddress()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp563 Demo::Exec( f32 frame ) in Exec() argument
566 m_Pierrot->SetAnimationFrame( frame ); in Exec()
569 m_Robot->SetAnimationFrame( frame ); in Exec()
572 m_SmCamera->SetAnimationFrame( frame ); in Exec()
575 m_Particle->SetAnimationFrame( frame ); in Exec()
578 m_Stage->SetAnimationFrame( frame ); in Exec()
583 m_AudienceArray[i]->SetAnimationFrame( frame ); in Exec()
589 m_AddPierrotArray[i]->SetAnimationFrame( frame ); in Exec()
595 m_AddRobotArray[i]->SetAnimationFrame( frame ); in Exec()
602 lightAnim->SetFrame(frame); in Exec()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h156 void SetFrame(float frame) in SetFrame() argument
158 m_AnimFrameController.SetFrame(frame); in SetFrame()
166 void ResetFrame(f32 frame) in ResetFrame() argument
168 m_AnimFrameController.GetAnimFrame().ResetFrame(frame); in ResetFrame()
Dgfx_SharedAnimCache.h106 void SetFrame(f32 frame) { m_Frame = frame; } //!< @details :private in SetFrame() argument
Dgfx_TransformAnimEvaluator.h432 float frame,
441 float frame,
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp267 f32 frame in SetAnimationFrame() argument
273 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
282 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
289 SetAnimationFrame(&(*it), animRes, frame); in SetAnimationFrame()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetFrameExtensionList.mel5 Description: set frame extension list to file node
12 frame extension list
57 error ("Turn on use frame extension attribute: " + $mainNode);
DNW4C_CreateMenu.mel138 -ann "Set output frame extension list for texture pattern animation"
DNW4C_SetAnimRange.mel2458 // set start frame later to avoid adjusting start frame when (s = e)
2472 // set start frame later to avoid adjusting start frame when (s = e)
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Animation.h107 void SetFrame(f32 frame) in SetFrame() argument
109 m_Frame = frame; in SetFrame()
Dlyt_Resources.h1557 ut::ResF32 frame; member
1577 ut::ResF32 frame; member
Dlyt_Window.h437 const Frame& frame,
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h183 void SetFrame(f32 frame) in SetFrame() argument
189 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
197 model->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
/NW4C-2.0.3/sources/libraries/dev/
Ddev_Profile.cpp210 float frame = 10.0f / 60.0f; in DumpReports() local
225 averageTime, averageTime / frame, in DumpReports()

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