Lines Matching refs:frame
231 WindowFrame frame, in SetupFrameTransform() argument
257 u32 flag =frameFlag[frame] | flipFlag[flip]; in SetupFrameTransform()
652 const Frame& frame, in DrawFrame() argument
660 if (frame.pMaterial->GetTexMapNum() == 0) in DrawFrame()
665 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame()
712 const Frame& frame = frames[i]; in DrawFrame4() local
714 if (frame.pMaterial && frame.pMaterial->GetTexMapNum() > 0) in DrawFrame4()
716 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame4()
717 local::SetupFrameTransform(gres, WindowFrame(i), frame.GetTextureFlip()); in DrawFrame4()
775 const Frame& frame = frames[i]; in DrawFrame8() local
777 if (frame.pMaterial->GetTexMapNum() > 0) // Corner LT in DrawFrame8()
779 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame8()
780 local::SetupFrameTransform(gres, WindowFrame(i), frame.GetTextureFlip()); in DrawFrame8()
1006 const Frame& frame = m_Frames[ WINDOWFRAME_LT ]; in MakeUniformDataSelf() local
1009 if ( frame.pMaterial->GetTexMapNum() == 0 ) return; in MakeUniformDataSelf()
1012 pDrawer->SetUpTexEnv( frame.pMaterial ); in MakeUniformDataSelf()
1015 pDrawer->SetUpTextures( frame.pMaterial ); in MakeUniformDataSelf()
1016 const TexSize texSize = frame.pMaterial->GetTexMap(0).GetSize(); in MakeUniformDataSelf()
1021 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1029 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1037 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()
1046 … uniformTexCoordNum = pDrawer->CalcTextureCoords( frame.pMaterial, texCds, uniformTexCoords ); in MakeUniformDataSelf()