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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1383 floatRandom *= random; in InitializeParticles()
1385 value.x += value.x * floatRandom; in InitializeParticles()
1386 value.y += value.y * floatRandom; in InitializeParticles()
1387 value.z += value.z * floatRandom; in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1420 floatRandom *= random.x; in InitializeParticles()
1421 value.x += value.x * floatRandom; in InitializeParticles()
1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1427 floatRandom *= random.y; in InitializeParticles()
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