Searched refs:floatRandom (Results 1 – 1 of 1) sorted by relevance
1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1383 floatRandom *= random; in InitializeParticles()1385 value.x += value.x * floatRandom; in InitializeParticles()1386 value.y += value.y * floatRandom; in InitializeParticles()1387 value.z += value.z * floatRandom; in InitializeParticles()1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1420 floatRandom *= random.x; in InitializeParticles()1421 value.x += value.x * floatRandom; in InitializeParticles()1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local1427 floatRandom *= random.y; in InitializeParticles()[all …]