Lines Matching refs:floatRandom
1382 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1383 floatRandom *= random; in InitializeParticles()
1385 value.x += value.x * floatRandom; in InitializeParticles()
1386 value.y += value.y * floatRandom; in InitializeParticles()
1387 value.z += value.z * floatRandom; in InitializeParticles()
1419 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1420 floatRandom *= random.x; in InitializeParticles()
1421 value.x += value.x * floatRandom; in InitializeParticles()
1426 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1427 floatRandom *= random.y; in InitializeParticles()
1428 value.y += value.y * floatRandom; in InitializeParticles()
1433 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1434 floatRandom *= random.z; in InitializeParticles()
1435 value.z += value.z * floatRandom; in InitializeParticles()
1462 f32 floatRandom = this->m_ParticleRandom.NextFloatSignedOne(); in InitializeParticles() local
1463 floatRandom = 1.0f + (floatRandom * random); in InitializeParticles()
1465 storagePtr[index].x *= floatRandom; in InitializeParticles()
1466 storagePtr[index].y *= floatRandom; in InitializeParticles()
1467 storagePtr[index].z *= floatRandom; in InitializeParticles()