| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 67 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in SetStepFrame() local 68 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in SetStepFrame() 78 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in SetStepFrame() local 79 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in SetStepFrame() 104 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() local 105 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 115 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() local 116 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 127 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() local 128 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
|
| D | gfx_SceneEnvironmentSetting.cpp | 69 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 104 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 126 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 149 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 159 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() 216 LightSetBinderArray::iterator lightSetBinderEnd = this->m_LightSets.end(); in Clear() 247 ResLightSetArray::iterator lightSetEnd = resource.GetLightSets().end(); in GetMemorySizeInternal()
|
| D | gfx_SortingMaterialIdGenerator.cpp | 119 std::sort( m_Materials.begin(), m_Materials.end(), in Generate() 125 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 152 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate() 182 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 188 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
|
| D | gfx_SceneUpdater.cpp | 164 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() local 165 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 182 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() local 183 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
|
| D | gfx_SceneEnvironment.cpp | 77 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings() 78 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings() 79 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 333 return m_SceneNodes.end(); in GetSceneNodesEnd() 342 return m_SceneNodes.end(); in GetSceneNodesEnd() 351 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 360 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 415 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd() 424 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd() 433 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes() 442 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes() 499 return m_Models.end(); in GetModelsEnd() 508 return m_Models.end(); in GetModelsEnd() [all …]
|
| D | gfx_SceneEnvironmentSetting.h | 198 return m_Cameras.end(); in GetCameraEnd() 207 return m_Cameras.end(); in GetCameraEnd() 234 return m_Fogs.end(); in GetFogEnd() 243 return m_Fogs.end(); in GetFogEnd() 270 return m_LightSets.end(); in GetLightSetEnd() 279 return m_LightSets.end(); in GetLightSetEnd()
|
| D | gfx_SceneHelper.h | 45 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument 47 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() 49 for (TIterator child = begin; child != end; ++child) in ResolveReference() 75 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference() 88 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 90 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
|
| D | gfx_LightSet.h | 232 return m_VertexLights.end(); in GetVertexLightEnd() 241 return m_VertexLights.end(); in GetVertexLightEnd() 286 return m_FragmentLights.end(); in GetFragmentLightEnd() 295 return m_FragmentLights.end(); in GetFragmentLightEnd()
|
| D | gfx_SceneNode.h | 235 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch() local 236 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() 350 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd() 353 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd() 708 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()
|
| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_Foreach.h | 108 NW_INLINE static_any<Type*> end(static_any_t cur, contain_type<Type[Size]>*) in end() function 127 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type[Size]>*) in done() argument 129 return static_any_cast<Type*>(cur) == static_any_cast<Type*>(end); in done() 148 NW_INLINE static_any<typename Type::iterator> end(static_any_t cur, contain_type<Type>*) in end() function 150 return static_any_cast<Type*>(cur)->end(); in end() 154 NW_INLINE static_any<typename Type::const_iterator> end(static_any_t cur, contain_type<const Type>*) in end() function 156 return static_any_cast<Type>(cur).end(); in end() 172 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type>*) in done() argument 175 return static_any_cast<Iter>(cur) == static_any_cast<Iter>(end); in done() 188 NW_INLINE static_any<Type> end(static_any_t cur, contain_type<std::pair<Type, Type> >*) in end() function [all …]
|
| D | ut_Children.h | 168 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children() 182 iterator end() { return m_Children.end(); } in end() function 183 const_iterator end() const { return m_Children.end(); } in end() function 187 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear() 193 iterator End() { return this->end(); } in End() 194 const_iterator End() const { return this->end(); } in End()
|
| D | ut_LinkList.h | 214 iterator end() { return iterator(&m_BaseNode); } in end() function 215 const_iterator end() const { return const_iterator(const_cast<Node*>(&m_BaseNode)); } in end() function 217 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 218 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 235 return *--end(); in back() 240 return *--end(); in back() 250 void push_back(pointer p) { (void)insert( end(), p ); } in push_back() 252 void pop_back() { (void)erase( --end() ); } in pop_back() 260 void clear() { (void)this->erase(begin(), end()); } in clear() 604 iterator end() { return iterator(Base::end()); } in end() function [all …]
|
| D | ut_MoveArray.h | 345 iterator end() { return m_End; } in end() function 348 const_iterator end() const { return m_End; } in end() function 351 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 354 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 387 std::copy(source.begin(), source.end(), in CopyFrom() 419 iterator removed = std::remove(begin(), end(), element); in erase_find() 420 bool IsErased = removed != end(); in erase_find() 429 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if() 430 bool IsErased = removed != end(); in erase_if() 537 iterator End() { return this->end(); } in End() [all …]
|
| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 219 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() local 220 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 289 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() local 290 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 397 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() local 398 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 430 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() local 431 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 444 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() local 445 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() [all …]
|
| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 500 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() local 502 model != end; ++model) in ForeachModel() 531 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() local 533 model != end; ++model) in ForeachMaterial() 535 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 568 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() local 570 model != end; ++model) in ForeachModelMaterial() 572 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 606 ResTextureArray::iterator end = this->GetTextures().end(); in ForeachTexture() local 608 texture != end; ++texture) in ForeachTexture() [all …]
|
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 233 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() local 234 …w::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i != end;) in OutputLog() 244 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() local 245 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 255 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() local 256 …:SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin(); i != end;) in OutputLog() 266 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() local 267 …gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); i != end;) in OutputLog()
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 66 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 81 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 235 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() local 237 gpuProfilingEntry != end; ++gpuProfilingEntry) in CalcGpuProfilingCostTime() 268 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() local 270 gpuProfilingEntry != end; ++gpuProfilingEntry) in GetGpuProfilingTotalCostTime()
|
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_DisposeCallbackManager.cpp | 118 const void* end = static_cast<u8*>( mem ) + size; in Dispose() local 125 curItr->InvalidateData( start, end ); in Dispose()
|
| D | snd_InstancePool.cpp | 72 void* end = static_cast<void*>( static_cast<char*>( buffer ) + size ); in DestroyImpl() local 77 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
|
| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 355 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 368 lightResource != lights.end(); ++lightResource) in BuildResources() 560 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 568 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 593 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 607 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() 641 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 654 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView() 691 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene() 698 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
|
| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 260 nw::gfx::ResLightArray::iterator lightsEnd = lights.end(); in BuildResources() 283 nw::gfx::ResSceneEnvironmentSettingArray::iterator settingsEnd = settings.end(); in BuildResources() 382 LatticeArray::iterator end = s_Lattices.end(); in DestroyLattices() local 384 model != end; in DestroyLattices() 412 LatticeArray::iterator end = s_Lattices.end(); in UpdateLattices() local 414 model != end; in UpdateLattices()
|
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 239 for (ResPrimitiveArray::iterator it = primitiveArray.begin(); it != primitiveArray.end(); ++it) in Setup() 302 ResIndexStreamArray::iterator end = indexStreams.end(); in SetupDrawCommand() local 303 for (ResIndexStreamArray::iterator stream = indexStreams.begin(); stream != end; ++stream) in SetupDrawCommand() 387 for (ResPrimitiveArray::iterator it = primitiveArray.begin(); it != primitiveArray.end(); ++it) in Cleanup()
|
| /NW4C-2.0.3/documents/CreativeStudio/html/common/ |
| D | ibox.js | 328 fade: function(obj, start, end, speed, callback) { argument 330 if (end === undefined || !(end >= 0) || !(end <= 100)) var end = 100; 336 _pub.setOpacity(null, obj, end); 340 var opacity_difference = end - start; 346 obj.fader = setInterval(_pub.bind(function(e, obj, increment, end, callback) { argument 349 if ((increment < 0 && opacity <= end) || (increment > 0 && opacity >= end)) { 350 _pub.setOpacity(e, obj, end); 354 }, obj, increment, end, callback), step_size);
|
| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_Stopwatch.cpp | 78 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll() 139 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
|