Lines Matching refs:end

333         return m_SceneNodes.end();  in GetSceneNodesEnd()
342 return m_SceneNodes.end(); in GetSceneNodesEnd()
351 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
360 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()
415 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()
424 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()
433 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
442 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
499 return m_Models.end(); in GetModelsEnd()
508 return m_Models.end(); in GetModelsEnd()
557 return m_SkeletalModels.end(); in GetSkeletalModelsEnd()
566 return m_SkeletalModels.end(); in GetSkeletalModelsEnd()
623 return m_Lights.end(); in GetLightsEnd()
632 return m_Lights.end(); in GetLightsEnd()
681 return m_FragmentLights.end(); in GetFragmentLightsEnd()
690 return m_FragmentLights.end(); in GetFragmentLightsEnd()
739 return m_VertexLights.end(); in GetVertexLightsEnd()
748 return m_VertexLights.end(); in GetVertexLightsEnd()
797 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()
806 return m_HemiSphereLights.end(); in GetHemiSphereLightsEnd()
855 return m_AmbientLights.end(); in GetAmbientLightsEnd()
864 return m_AmbientLights.end(); in GetAmbientLightsEnd()
919 return m_Cameras.end(); in GetCameraEnd()
928 return m_Cameras.end(); in GetCameraEnd()
983 return m_Fogs.end(); in GetFogEnd()
992 return m_Fogs.end(); in GetFogEnd()
1047 return m_ParticleSets.end(); in GetParticleSetEnd()
1056 return m_ParticleSets.end(); in GetParticleSetEnd()
1111 return m_ParticleEmitters.end(); in GetParticleEmitterEnd()
1120 return m_ParticleEmitters.end(); in GetParticleEmitterEnd()
1175 return m_ParticleModels.end(); in GetParticleModelEnd()
1184 return m_ParticleModels.end(); in GetParticleModelEnd()
1249 return m_AnimatableNodes.end(); in GetAnimatableNodesEnd()
1258 return m_AnimatableNodes.end(); in GetAnimatableNodesEnd()