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Searched refs:distance (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp773 f32 distance = random->NextFloat(); in CalcCylinderForm() local
778 distance = nw::math::FSqrt(distance); in CalcCylinderForm()
783 distance = 1.0f; in CalcCylinderForm()
787distance = nw::math::FSqrt(distance + (cylinderForm.GetInner() * cylinderForm.GetInner() * (1.0f -… in CalcCylinderForm()
804 position.x = sin * distance; in CalcCylinderForm()
806 position.z = -cos * distance; in CalcCylinderForm()
881 f32 distance = random->NextFloat(); in CalcDiscForm() local
886 distance = nw::math::FSqrt(distance); in CalcDiscForm()
891 distance = 1.0f; in CalcDiscForm()
895distance = nw::math::FSqrt(distance + (discForm.GetInner() * discForm.GetInner() * (1.0f - distanc… in CalcDiscForm()
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp161 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch() local
162 if ( distance > 0.0f ) { in CalcPitch()
163 relPos /= distance; in CalcPitch()
170 if ( distance > 0.0f ) { in CalcPitch()
355 f32 distance; in CalcPanSurround() local
361 &distance in CalcPanSurround()
422 *panPtr = x * distance + center_x * ( 1.0f - distance ); in CalcPanSurround()
423 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()
443 f32 distance;
449 &distance
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/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp260 double distance = std::sqrt( in OnUpdatePad()
276 m_ActorPos.x = static_cast<f32>( std::cos( angle ) * distance ); in OnUpdatePad()
277 m_ActorPos.z = static_cast<f32>( std::sin( angle ) * distance ); in OnUpdatePad()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h786 ResReferenceLookupTable distance = in ForeachUnresolvedReferenceLut() local
788 if (distance.IsValid() && !distance.GetTargetLut().IsValid()) in ForeachUnresolvedReferenceLut()
790 function(distance); in ForeachUnresolvedReferenceLut()