Lines Matching refs:distance
161 const f32 distance = nw::math::VEC3Len( &relPos ); in CalcPitch() local
162 if ( distance > 0.0f ) { in CalcPitch()
163 relPos /= distance; in CalcPitch()
170 if ( distance > 0.0f ) { in CalcPitch()
355 f32 distance; in CalcPanSurround() local
361 &distance in CalcPanSurround()
422 *panPtr = x * distance + center_x * ( 1.0f - distance ); in CalcPanSurround()
423 *surroundPanPtr = z * distance + center_z * ( 1.0f - distance ) + 1.0f + surroundPanOffset; in CalcPanSurround()
443 f32 distance;
449 &distance
484 *panPtr = x * distance;