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Searched refs:deviceMemorySize (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp373 int deviceMemorySize = 0; in GetMemorySizeInternal() local
376 deviceMemorySize += 32 - size.GetAlignment(); // 最悪値 in GetMemorySizeInternal()
379 deviceMemorySize = ut::RoundUp(deviceMemorySize, 32); in GetMemorySizeInternal()
380 deviceMemorySize += streamSize; in GetMemorySizeInternal()
381 deviceMemorySize = ut::RoundUp(deviceMemorySize, 32); in GetMemorySizeInternal()
382 deviceMemorySize += streamSize; in GetMemorySizeInternal()
410 int deviceMemorySize = 0; in GetDeviceMemorySizeInternal() local
413 deviceMemorySize += 32 - size.GetAlignment(); // 最悪値 in GetDeviceMemorySizeInternal()
416 deviceMemorySize = ut::RoundUp(deviceMemorySize, 32); in GetDeviceMemorySizeInternal()
417 deviceMemorySize += streamSize; in GetDeviceMemorySizeInternal()
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Dgfx_ParticleCollection.cpp304 int deviceMemorySize = 0; in GetDeviceMemorySizeInternal() local
326 deviceMemorySize = in GetDeviceMemorySizeInternal()
327 ParticleShape::AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
334 deviceMemorySize = in GetDeviceMemorySizeInternal()
335 ParticleShape::AddVertexStreamSize(GL_FLOAT, 3, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
339 deviceMemorySize = in GetDeviceMemorySizeInternal()
340 ParticleShape::AddVertexStreamSize(GL_FLOAT, 2, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
347 size.Add(deviceMemorySize, 32); in GetDeviceMemorySizeInternal()
371 int deviceMemorySize = 0; in Create() local
470 deviceMemorySize = in Create()
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