Lines Matching refs:deviceMemorySize
304 int deviceMemorySize = 0; in GetDeviceMemorySizeInternal() local
326 deviceMemorySize = in GetDeviceMemorySizeInternal()
327 ParticleShape::AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
334 deviceMemorySize = in GetDeviceMemorySizeInternal()
335 ParticleShape::AddVertexStreamSize(GL_FLOAT, 3, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
339 deviceMemorySize = in GetDeviceMemorySizeInternal()
340 ParticleShape::AddVertexStreamSize(GL_FLOAT, 2, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
347 size.Add(deviceMemorySize, 32); in GetDeviceMemorySizeInternal()
371 int deviceMemorySize = 0; in Create() local
470 deviceMemorySize = in Create()
471 shape->AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in Create()
478 deviceMemorySize = in Create()
479 shape->AddVertexStreamSize(GL_FLOAT, 3, capacity, deviceMemorySize); in Create()
483 deviceMemorySize = in Create()
484 shape->AddVertexStreamSize(GL_FLOAT, 2, capacity, deviceMemorySize); in Create()
539 if (deviceMemorySize > 0) in Create()
541 deviceMemory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create()