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Searched refs:coordinator (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp311 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(i); in ActivateTextureCoordinators() local
312 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
314 if (!coordinator.IsEnabled()) { continue; } in ActivateTextureCoordinators()
319 if (coordinator.IsDirty()) in ActivateTextureCoordinators()
324 coordinator.GetMatrixMode(), in ActivateTextureCoordinators()
325 coordinator.GetScale().x, in ActivateTextureCoordinators()
326 coordinator.GetScale().y, in ActivateTextureCoordinators()
327 coordinator.GetRotate(), in ActivateTextureCoordinators()
328 coordinator.GetTranslate().x, in ActivateTextureCoordinators()
329 coordinator.GetTranslate().y); in ActivateTextureCoordinators()
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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp267 ResTextureCoordinator coordinator(object); in SetValue() local
274 coordinator.SetScale(scale); in SetValue()
281 coordinator.SetRotate(rotate); in SetValue()
288 coordinator.SetTranslate(translate); in SetValue()
299 coordinator.SetDirty(true); in SetValue()