Lines Matching refs:coordinator

311         ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(i);  in ActivateTextureCoordinators()  local
312 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
314 if (!coordinator.IsEnabled()) { continue; } in ActivateTextureCoordinators()
319 if (coordinator.IsDirty()) in ActivateTextureCoordinators()
324 coordinator.GetMatrixMode(), in ActivateTextureCoordinators()
325 coordinator.GetScale().x, in ActivateTextureCoordinators()
326 coordinator.GetScale().y, in ActivateTextureCoordinators()
327 coordinator.GetRotate(), in ActivateTextureCoordinators()
328 coordinator.GetTranslate().x, in ActivateTextureCoordinators()
329 coordinator.GetTranslate().y); in ActivateTextureCoordinators()
335 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateTextureCoordinators()
336 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateTextureCoordinators()
337 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateTextureCoordinators()
338 coordinator.SetDirty(false); in ActivateTextureCoordinators()
342 texMtx34 = coordinator.GetTextureMatrix(); in ActivateTextureCoordinators()
347 coordinator.GetMappingMethod() != ResTextureCoordinator::MAPPINGMETHOD_CAMERA_CUBE_ENV, in ActivateTextureCoordinators()
350 switch (coordinator.GetMappingMethod()) in ActivateTextureCoordinators()
354 textureMappings[i] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateTextureCoordinators()
365 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators()
400 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators()
461 static_cast<GLfloat>(coordinator.GetMappingMethod()); in ActivateTextureCoordinators()
474 static_cast<GLfloat>(coordinator.GetMappingMethod()); in ActivateTextureCoordinators()
573 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(0); in ActivateParticleTextureCoordinators() local
574 NW_ASSERT(coordinator.IsValid()); in ActivateParticleTextureCoordinators()
576 if (coordinator.IsEnabled()) in ActivateParticleTextureCoordinators()
581 if (coordinator.IsDirty()) in ActivateParticleTextureCoordinators()
586 coordinator.GetMatrixMode(), in ActivateParticleTextureCoordinators()
587 coordinator.GetScale().x, in ActivateParticleTextureCoordinators()
588 coordinator.GetScale().y, in ActivateParticleTextureCoordinators()
589 coordinator.GetRotate(), in ActivateParticleTextureCoordinators()
590 coordinator.GetTranslate().x, in ActivateParticleTextureCoordinators()
591 coordinator.GetTranslate().y); in ActivateParticleTextureCoordinators()
597 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateParticleTextureCoordinators()
598 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateParticleTextureCoordinators()
599 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateParticleTextureCoordinators()
600 coordinator.SetDirty(false); in ActivateParticleTextureCoordinators()
604 texMtx34 = coordinator.GetTextureMatrix(); in ActivateParticleTextureCoordinators()
607 … NW_ASSERT(coordinator.GetMappingMethod() == ResTextureCoordinator::MAPPINGMETHOD_UV_COORDINATE); in ActivateParticleTextureCoordinators()
609 textureMappings[0] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateParticleTextureCoordinators()