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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_GraphicsResource.cpp265 GraphicsResource::SetResource(int index, void* content, u32 fileSize, bool bFree) in SetResource() argument
268 NW_NULL_ASSERT(content); in SetResource()
278 std::memcpy(m_pRectShaderBinary, content, fileSize); in SetResource()
281 Layout::FreeMemory(content); in SetResource()
290 m_TextWriterResource.InitResource(static_cast<u8*>(content), fileSize); in SetResource()
296 Layout::FreeMemory(content); in SetResource()
311 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource()
337 Layout::FreeMemory(content); in SetResource()
352 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource()
371 Layout::FreeMemory(content); in SetResource()
/NW4C-2.0.3/documents/CreativeStudio/html/common/
Dibox.js86 html: function(content, params) { argument
87 if (content === undefined) return els.content;
94 if (typeof(content) == 'string') els.content.innerHTML = content;
95 else els.content.appendChild(content);
109 …offset.wrapper = [els.wrapper.offsetWidth-els.content.offsetWidth, els.wrapper.offsetHeight-els.co…
119 els.content.style.height = '100%';
120 var height = els.content.offsetHeight + 12;
121 els.content.style.height = '';
129 showTags(_pub.tags_to_hide[i], els.content);
140 while (els.content.firstChild) els.content.removeChild(els.content.firstChild);
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/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DGenTexcoordReflection.vsh13 // The content herein is highly confidential and should be handled accordingly.
DGetTexcoordSource.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcHemisphereLighting.vsh13 // The content herein is highly confidential and should be handled accordingly.
DGenTexcoordSphereReflection.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord2.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord1.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcColor.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcTexcoord0.vsh13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader3.vsh13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader1.vsh13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader2.vsh13 // The content herein is highly confidential and should be handled accordingly.
DCalcVertexLighting.vsh13 // The content herein is highly confidential and should be handled accordingly.
Dgfx_DefaultShader0.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelManagerAX.cppi13 The content herein is highly confidential and should be handled accordingly.
Dsnd_HardwareManagerDSP.cppi13 The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/include/nw/lyt/
Dlyt_GraphicsResource.h221 void SetResource(int index, void* content, u32 fileSize, bool bFree = true);
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh13 // The content herein is highly confidential and should be handled accordingly.
/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix44.ipp13 The content herein is highly confidential and should be handled accordingly.

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