Searched refs:content (Results 1 – 25 of 35) sorted by relevance
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_GraphicsResource.cpp | 265 GraphicsResource::SetResource(int index, void* content, u32 fileSize, bool bFree) in SetResource() argument 268 NW_NULL_ASSERT(content); in SetResource() 278 std::memcpy(m_pRectShaderBinary, content, fileSize); in SetResource() 281 Layout::FreeMemory(content); in SetResource() 290 m_TextWriterResource.InitResource(static_cast<u8*>(content), fileSize); in SetResource() 296 Layout::FreeMemory(content); in SetResource() 311 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 337 Layout::FreeMemory(content); in SetResource() 352 glShaderBinary(1, &shader, GL_PLATFORM_BINARY_DMP, content, fileSize); in SetResource() 371 Layout::FreeMemory(content); in SetResource()
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| /NW4C-2.0.3/documents/CreativeStudio/html/common/ |
| D | ibox.js | 86 html: function(content, params) { argument 87 if (content === undefined) return els.content; 94 if (typeof(content) == 'string') els.content.innerHTML = content; 95 else els.content.appendChild(content); 109 …offset.wrapper = [els.wrapper.offsetWidth-els.content.offsetWidth, els.wrapper.offsetHeight-els.co… 119 els.content.style.height = '100%'; 120 var height = els.content.offsetHeight + 12; 121 els.content.style.height = ''; 129 showTags(_pub.tags_to_hide[i], els.content); 140 while (els.content.firstChild) els.content.removeChild(els.content.firstChild); [all …]
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | GenTexcoordReflection.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | GetTexcoordSource.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcHemisphereLighting.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | GenTexcoordSphereReflection.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcTexcoord2.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcTexcoord1.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcColor.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcTexcoord0.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | gfx_DefaultShader3.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | gfx_DefaultShader1.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | gfx_DefaultShader2.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | CalcVertexLighting.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| D | gfx_DefaultShader0.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/sources/shaders/lyt/ |
| D | lyt_ConstColorShader.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelManagerAX.cppi | 13 The content herein is highly confidential and should be handled accordingly.
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| D | snd_HardwareManagerDSP.cppi | 13 The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_GraphicsResource.h | 221 void SetResource(int index, void* content, u32 fileSize, bool bFree = true);
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 13 // The content herein is highly confidential and should be handled accordingly.
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| /NW4C-2.0.3/include/nw/math/inline/ |
| D | math_Matrix44.ipp | 13 The content herein is highly confidential and should be handled accordingly.
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