| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_AimTargetViewUpdater.cpp | 93 const math::VEC3& cameraPosition) in Update() argument 105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update() 106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update() 107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update() 112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update() 145 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 148 NW_ASSERT(cameraPosition != targetPosition); in Update() 152 &cameraPosition, in Update() 160 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
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| D | gfx_LookAtTargetViewUpdater.cpp | 90 const math::VEC3& cameraPosition) in Update() argument 117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 121 NW_ASSERT(cameraPosition != targetPosition); in Update() 125 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update() 129 &cameraPosition, in Update()
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| D | gfx_RotateViewUpdater.cpp | 91 const math::VEC3& cameraPosition) in Update() argument 120 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update() 124 &cameraPosition, in Update() 130 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
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| D | gfx_BillboardUpdater.cpp | 63 const math::VEC3& cameraPosition, in Update() argument 88 cameraPosition - worldTransform.GetTranslate()); in Update() 152 cameraPosition - worldTransform.GetTranslate(), in Update()
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| D | gfx_Camera.cpp | 596 math::VEC3 cameraPosition(this->WorldMatrix().GetColumn(3)); in UpdateCameraMatrix() local 600 …is->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPosition); in UpdateCameraMatrix() 604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 88 const nw::math::VEC3& cameraPosition, in CreateCamera() argument 132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 142 const nw::math::VEC3& cameraPosition, in CreateAimCamera() argument 186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 196 const nw::math::VEC3& cameraPosition, in CreateFrustumCamera() argument 244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera() 254 const nw::math::VEC3& cameraPosition, in CreateOrthoCamera() argument 302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera() 315 const nw::math::VEC3& cameraPosition, in CreateStereoCameras() argument 330 cameraPosition, in CreateStereoCameras()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 142 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 167 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 193 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 220 const nw::math::VEC3& cameraPosition = CAMERA_POSITION, 254 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CameraViewUpdater.h | 63 const math::VEC3& cameraPosition) = 0;
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| D | gfx_BillboardUpdater.h | 69 const math::VEC3& cameraPosition,
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| D | gfx_LookAtTargetViewUpdater.h | 99 const math::VEC3& cameraPosition);
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| D | gfx_AimTargetViewUpdater.h | 99 const math::VEC3& cameraPosition);
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| D | gfx_RotateViewUpdater.h | 99 const math::VEC3& cameraPosition);
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