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Searched refs:cameraPosition (Results 1 – 12 of 12) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp93 const math::VEC3& cameraPosition) in Update() argument
105 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
106 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
107 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
112 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
145 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
148 NW_ASSERT(cameraPosition != targetPosition); in Update()
152 &cameraPosition, in Update()
160 …math::MTX34LookAtRad(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.G… in Update()
Dgfx_LookAtTargetViewUpdater.cpp90 const math::VEC3& cameraPosition) in Update() argument
117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
121 NW_ASSERT(cameraPosition != targetPosition); in Update()
125 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update()
129 &cameraPosition, in Update()
Dgfx_RotateViewUpdater.cpp91 const math::VEC3& cameraPosition) in Update() argument
120 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
124 &cameraPosition, in Update()
130 math::MTX34CameraRotateRad(viewMatrix, &cameraPosition, &this->m_Resource.GetViewRotate()); in Update()
Dgfx_BillboardUpdater.cpp63 const math::VEC3& cameraPosition, in Update() argument
88 cameraPosition - worldTransform.GetTranslate()); in Update()
152 cameraPosition - worldTransform.GetTranslate(), in Update()
Dgfx_Camera.cpp596 math::VEC3 cameraPosition(this->WorldMatrix().GetColumn(3)); in UpdateCameraMatrix() local
600 …is->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPosition); in UpdateCameraMatrix()
604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp88 const nw::math::VEC3& cameraPosition, in CreateCamera() argument
132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
142 const nw::math::VEC3& cameraPosition, in CreateAimCamera() argument
186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
196 const nw::math::VEC3& cameraPosition, in CreateFrustumCamera() argument
244 camera->Transform().SetTranslate(cameraPosition); in CreateFrustumCamera()
254 const nw::math::VEC3& cameraPosition, in CreateOrthoCamera() argument
302 camera->Transform().SetTranslate(cameraPosition); in CreateOrthoCamera()
315 const nw::math::VEC3& cameraPosition, in CreateStereoCameras() argument
330 cameraPosition, in CreateStereoCameras()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h142 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
167 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
193 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
220 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
254 const nw::math::VEC3& cameraPosition = CAMERA_POSITION,
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CameraViewUpdater.h63 const math::VEC3& cameraPosition) = 0;
Dgfx_BillboardUpdater.h69 const math::VEC3& cameraPosition,
Dgfx_LookAtTargetViewUpdater.h99 const math::VEC3& cameraPosition);
Dgfx_AimTargetViewUpdater.h99 const math::VEC3& cameraPosition);
Dgfx_RotateViewUpdater.h99 const math::VEC3& cameraPosition);