| /NW4C-2.0.3/tools/Viewer/ |
| D | Viewer.ini | 78 /g3d/camera/rotation_init = 4.0 #degree 80 /g3d/camera/rotation_step = 0.0 #degree 82 /g3d/camera/rotation_max = 4.0 #degree 84 /g3d/camera/translation_init = 1.5 86 /g3d/camera/translation_step = 0.0 88 /g3d/camera/translation_max = 1.5 90 /g3d/camera/tilt_init = 1.5 #degree 92 /g3d/camera/dolly_init = 0.02 95 /g3d/camera/tilt_accel = 0.02; #degree 97 /g3d/camera/tilt_decel = 0.1; #degree [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 122 nw::gfx::Camera* camera = in CreateCamera() local 130 NW_POINTER_ASSERT(camera); in CreateCamera() 132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 133 camera->SetWScale(wScale); in CreateCamera() 135 return camera; in CreateCamera() 176 nw::gfx::Camera* camera = in CreateAimCamera() local 184 NW_POINTER_ASSERT(camera); in CreateAimCamera() 186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 187 camera->SetWScale(wScale); in CreateAimCamera() 189 return camera; in CreateAimCamera() [all …]
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| D | demo_CameraController.cpp | 97 nw::gfx::Camera* camera, in Register() argument 102 NW_POINTER_ASSERT(camera); in Register() 108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register() 134 nw::gfx::Camera* camera in CameraEntry() argument 136 : m_Camera(camera) in CameraEntry() 138 NW_POINTER_ASSERT(camera); in CameraEntry()
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| D | demo_GraphicsSystem.cpp | 418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local 423 …:for_each(sceneContext->GetFogBegin(), sceneContext->GetFogEnd(), gfx::Fog::UpdateFunctor(camera)); in SubmitView() 448 *camera, in SubmitView() 498 gfx::Camera* camera, in RenderScene() argument 515 renderContext->SetCameraMatrix(camera); in RenderScene() 519 this->ClearBySkyModel(camera); in RenderScene() 552 (*m_PostRenderCallback)(camera); in RenderScene() 673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() argument 675 NW_NULL_ASSERT(camera); in ClearBySkyModel() 680 …math::VEC3 translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTransla… in ClearBySkyModel() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument 59 m_Camera(camera), in SmCamera() 155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() argument 157 NW_NULL_ASSERT( camera ); in SetGxCamera() 164 m_Camera = camera; in SetGxCamera() 165 m_Parent->AttachChild( camera ); in SetGxCamera() 415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local 503 nw::ut::DynamicCast<nw::gfx::LookAtTargetViewUpdater*>(camera->GetViewUpdater()); in MoveCamera3D() 508 camera->Transform().GetTranslate(&position); in MoveCamera3D() 520 camera->Transform().GetTranslate(&translate); in MoveCamera3D() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 143 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator() 171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 186 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator() 191 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator() 216 const Camera& camera) in BasicEnqueueModelFunctor() 219 camera(camera), in BasicEnqueueModelFunctor() 227 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator() 234 const Camera& camera; member 268 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor() [all …]
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| D | gfx_SceneUpdateHelper.h | 65 const Camera* camera, in SubmitViewFunctor() argument 72 m_Camera(camera), in SubmitViewFunctor() 169 const Camera& camera, in SubmitView() argument 201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_SceneHelper.h | 107 const Camera& camera) in CalculateDepth() argument 111 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() 131 const Camera& camera) in CalculateDepth() argument 134 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
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| D | gfx_Fog.h | 60 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor() 66 fog->Update(camera); in operator() 70 Camera* camera; member 182 void Update(const Camera* camera);
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| D | gfx_ISceneUpdater.h | 114 const Camera& camera, 132 const Camera& camera, 152 const Camera& camera,
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| D | gfx_SceneUpdater.h | 178 const Camera& camera, 196 const Camera& camera, 216 const Camera& camera,
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| D | gfx_RenderContext.h | 310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local 313 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera() 315 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera() 318 GraphicsDevice::SetWScale(camera->GetWScale()); in SetActiveCamera() 348 void SetCameraMatrix(Camera* camera, bool isForce = false);
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| D | gfx_SceneEnvironmentSetting.h | 62 camera(NULL) in CameraBinder() 66 Camera* camera; member
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| D | gfx_SkeletonUpdater.h | 87 const Camera& camera) const;
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 90 const Camera& camera, in SubmitView() argument 101 camera, in SubmitView() 114 const Camera& camera, in SubmitView() argument 126 camera, in SubmitView() 139 const Camera& camera, in SubmitView() argument 150 camera, in SubmitView()
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| D | gfx_MaterialState.cpp | 366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 369 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators() 371 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 388 math::MTX34Mult(&texMtx34, &texMtx34, &camera->TextureProjectionMatrix()); in ActivateTextureCoordinators() 401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 404 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators() 412 f32 near = camera->GetNear(); in ActivateTextureCoordinators() 413 f32 far = camera->GetFar(); in ActivateTextureCoordinators() 414 ResCameraProjectionUpdater updater = camera->GetProjectionUpdater()->GetResource(); in ActivateTextureCoordinators() 416 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() [all …]
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| D | gfx_RenderContext.cpp | 300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument 302 if (m_CameraCache != camera || isForce) in SetCameraMatrix() 304 m_CameraCache = camera; in SetCameraMatrix() 307 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 309 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix() 312 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 314 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix() 588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local 589 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight() 591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() [all …]
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| D | gfx_SceneTraverser.cpp | 119 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera() argument 122 this->m_SceneContext->PushSceneNode(camera); in VisitCamera() 123 this->m_SceneContext->PushCamera(camera); in VisitCamera() 124 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
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| D | gfx_MeshRenderer.cpp | 303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local 304 NW_NULL_ASSERT(camera); in RenderParticleShape() 318 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape() 321 (f32*)&camera->ViewMatrix(), in RenderParticleShape() 326 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape() 329 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape() 377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape() 390 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape() 392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
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| D | gfx_SceneEnvironment.cpp | 42 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local 45 m_Cameras[cameraIndex] = camera; in ApplyFrom()
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| D | gfx_SkeletonUpdater.cpp | 221 const Camera& camera in UpdateView() 232 math::VEC3 cameraPos = camera.WorldMatrix().GetColumn(3); in UpdateView() 259 camera.ViewMatrix(), in UpdateView() 260 camera.InverseViewMatrix(), in UpdateView()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetCameraFovy.mel | 5 Description: set camera fovy 14 is camera transform 19 return (size(`ls -typ camera $childs`) > 0); 23 get selected camera node 40 string $shapes[] = `ls -sl -typ camera`; 60 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node + 78 camera -e -vfv $val $node; 123 floatSliderGrp -e -v `camera -q -vfv $node`
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_CameraController.h | 101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0); 125 CameraEntry(nw::gfx::Camera* camera);
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmCamera.h | 75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ); 168 void SetGxCamera( nw::gfx::Camera* camera );
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyButterfly/scenes/ |
| D | Toy_Butterfly.ma | 19 createNode camera -s -n "perspShape" -p "persp"; 27 setAttr ".hc" -type "string" "viewSet -p %camera"; 32 createNode camera -s -n "topShape" -p "top"; 40 setAttr ".hc" -type "string" "viewSet -t %camera"; 45 createNode camera -s -n "frontShape" -p "front"; 53 setAttr ".hc" -type "string" "viewSet -f %camera"; 59 createNode camera -s -n "sideShape" -p "side"; 67 setAttr ".hc" -type "string" "viewSet -s %camera";
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