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Searched refs:camera (Results 1 – 25 of 49) sorted by relevance

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/NW4C-2.0.3/tools/Viewer/
DViewer.ini78 /g3d/camera/rotation_init = 4.0 #degree
80 /g3d/camera/rotation_step = 0.0 #degree
82 /g3d/camera/rotation_max = 4.0 #degree
84 /g3d/camera/translation_init = 1.5
86 /g3d/camera/translation_step = 0.0
88 /g3d/camera/translation_max = 1.5
90 /g3d/camera/tilt_init = 1.5 #degree
92 /g3d/camera/dolly_init = 0.02
95 /g3d/camera/tilt_accel = 0.02; #degree
97 /g3d/camera/tilt_decel = 0.1; #degree
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp122 nw::gfx::Camera* camera = in CreateCamera() local
130 NW_POINTER_ASSERT(camera); in CreateCamera()
132 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
133 camera->SetWScale(wScale); in CreateCamera()
135 return camera; in CreateCamera()
176 nw::gfx::Camera* camera = in CreateAimCamera() local
184 NW_POINTER_ASSERT(camera); in CreateAimCamera()
186 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
187 camera->SetWScale(wScale); in CreateAimCamera()
189 return camera; in CreateAimCamera()
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Ddemo_CameraController.cpp97 nw::gfx::Camera* camera, in Register() argument
102 NW_POINTER_ASSERT(camera); in Register()
108 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()
134 nw::gfx::Camera* camera in CameraEntry() argument
136 : m_Camera(camera) in CameraEntry()
138 NW_POINTER_ASSERT(camera); in CameraEntry()
Ddemo_GraphicsSystem.cpp418 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local
423 …:for_each(sceneContext->GetFogBegin(), sceneContext->GetFogEnd(), gfx::Fog::UpdateFunctor(camera)); in SubmitView()
448 *camera, in SubmitView()
498 gfx::Camera* camera, in RenderScene() argument
515 renderContext->SetCameraMatrix(camera); in RenderScene()
519 this->ClearBySkyModel(camera); in RenderScene()
552 (*m_PostRenderCallback)(camera); in RenderScene()
673 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() argument
675 NW_NULL_ASSERT(camera); in ClearBySkyModel()
680 …math::VEC3 translate = camera->WorldMatrix().GetColumn(3) - this->GetRenderContext()->ModelTransla… in ClearBySkyModel()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmCamera.cpp56 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument
59 m_Camera(camera), in SmCamera()
155 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() argument
157 NW_NULL_ASSERT( camera ); in SetGxCamera()
164 m_Camera = camera; in SetGxCamera()
165 m_Parent->AttachChild( camera ); in SetGxCamera()
415 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
503 nw::ut::DynamicCast<nw::gfx::LookAtTargetViewUpdater*>(camera->GetViewUpdater()); in MoveCamera3D()
508 camera->Transform().GetTranslate(&position); in MoveCamera3D()
520 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderQueue.h135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
143 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator()
171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
186 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()
191 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator()
216 const Camera& camera) in BasicEnqueueModelFunctor()
219 camera(camera), in BasicEnqueueModelFunctor()
227 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator()
234 const Camera& camera; member
268 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor()
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Dgfx_SceneUpdateHelper.h65 const Camera* camera, in SubmitViewFunctor() argument
72 m_Camera(camera), in SubmitViewFunctor()
169 const Camera& camera, in SubmitView() argument
201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_SceneHelper.h107 const Camera& camera) in CalculateDepth() argument
111 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
112 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
131 const Camera& camera) in CalculateDepth() argument
134 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
135 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
Dgfx_Fog.h60 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor()
66 fog->Update(camera); in operator()
70 Camera* camera; member
182 void Update(const Camera* camera);
Dgfx_ISceneUpdater.h114 const Camera& camera,
132 const Camera& camera,
152 const Camera& camera,
Dgfx_SceneUpdater.h178 const Camera& camera,
196 const Camera& camera,
216 const Camera& camera,
Dgfx_RenderContext.h310 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
313 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()
315 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()
318 GraphicsDevice::SetWScale(camera->GetWScale()); in SetActiveCamera()
348 void SetCameraMatrix(Camera* camera, bool isForce = false);
Dgfx_SceneEnvironmentSetting.h62 camera(NULL) in CameraBinder()
66 Camera* camera; member
Dgfx_SkeletonUpdater.h87 const Camera& camera) const;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp90 const Camera& camera, in SubmitView() argument
101 camera, in SubmitView()
114 const Camera& camera, in SubmitView() argument
126 camera, in SubmitView()
139 const Camera& camera, in SubmitView() argument
150 camera, in SubmitView()
Dgfx_MaterialState.cpp366 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
369 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators()
371 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
388 math::MTX34Mult(&texMtx34, &texMtx34, &camera->TextureProjectionMatrix()); in ActivateTextureCoordinators()
401 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
404 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators()
412 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
413 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
414 ResCameraProjectionUpdater updater = camera->GetProjectionUpdater()->GetResource(); in ActivateTextureCoordinators()
416 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators()
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Dgfx_RenderContext.cpp300 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument
302 if (m_CameraCache != camera || isForce) in SetCameraMatrix()
304 m_CameraCache = camera; in SetCameraMatrix()
307 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
309 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
312 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
314 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
588 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local
589 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight()
591 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight()
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Dgfx_SceneTraverser.cpp119 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera() argument
122 this->m_SceneContext->PushSceneNode(camera); in VisitCamera()
123 this->m_SceneContext->PushCamera(camera); in VisitCamera()
124 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
Dgfx_MeshRenderer.cpp303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
304 NW_NULL_ASSERT(camera); in RenderParticleShape()
318 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape()
321 (f32*)&camera->ViewMatrix(), in RenderParticleShape()
326 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape()
329 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape()
377 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
390 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape()
392 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
Dgfx_SceneEnvironment.cpp42 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
45 m_Cameras[cameraIndex] = camera; in ApplyFrom()
Dgfx_SkeletonUpdater.cpp221 const Camera& camera in UpdateView()
232 math::VEC3 cameraPos = camera.WorldMatrix().GetColumn(3); in UpdateView()
259 camera.ViewMatrix(), in UpdateView()
260 camera.InverseViewMatrix(), in UpdateView()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetCameraFovy.mel5 Description: set camera fovy
14 is camera transform
19 return (size(`ls -typ camera $childs`) > 0);
23 get selected camera node
40 string $shapes[] = `ls -sl -typ camera`;
60 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node +
78 camera -e -vfv $val $node;
123 floatSliderGrp -e -v `camera -q -vfv $node`
/NW4C-2.0.3/include/nw/demo/
Ddemo_CameraController.h101 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
125 CameraEntry(nw::gfx::Camera* camera);
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmCamera.h75 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera );
168 void SetGxCamera( nw::gfx::Camera* camera );
/NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyButterfly/scenes/
DToy_Butterfly.ma19 createNode camera -s -n "perspShape" -p "persp";
27 setAttr ".hc" -type "string" "viewSet -p %camera";
32 createNode camera -s -n "topShape" -p "top";
40 setAttr ".hc" -type "string" "viewSet -t %camera";
45 createNode camera -s -n "frontShape" -p "front";
53 setAttr ".hc" -type "string" "viewSet -f %camera";
59 createNode camera -s -n "sideShape" -p "side";
67 setAttr ".hc" -type "string" "viewSet -s %camera";

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