Searched refs:blender (Results 1 – 3 of 3) sorted by relevance
316 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim() local320 blender->Bind(animGroup); in InitializeSkeletalAnim()321 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()322 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()323 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()324 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()328 blender->SetNormalizationEnabled(false); in InitializeSkeletalAnim()330 model->SetSkeletalAnimObject(blender); in InitializeSkeletalAnim()331 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()381 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim() local[all …]
195 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() local197 if (blender != NULL) in ValidateLightAnimType()199 const int animObjCount = blender->GetAnimObjectCount(); in ValidateLightAnimType()202 AnimObject* animObj = blender->GetAnimObject(i); in ValidateLightAnimType()
1248 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType() local1250 if (blender != NULL) in ValidateCameraAnimType()1252 const int animObjCount = blender->GetAnimObjectCount(); in ValidateCameraAnimType()1255 AnimObject* animObj = blender->GetAnimObject(i); in ValidateCameraAnimType()