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Searched refs:blender (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp316 nw::gfx::TransformAnimInterpolator* blender = nw::gfx::TransformAnimInterpolator::Builder() in InitializeSkeletalAnim() local
320 blender->Bind(animGroup); in InitializeSkeletalAnim()
321 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
322 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()
323 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()
324 blender->SetWeight(1, s_SkeletalAnimWeight1); in InitializeSkeletalAnim()
328 blender->SetNormalizationEnabled(false); in InitializeSkeletalAnim()
330 model->SetSkeletalAnimObject(blender); in InitializeSkeletalAnim()
331 s_AnimObjects.PushBack(blender); in InitializeSkeletalAnim()
381 nw::gfx::AnimInterpolator* blender = nw::gfx::AnimInterpolator::Builder() in InitializeMaterialAnim() local
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp195 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateLightAnimType() local
197 if (blender != NULL) in ValidateLightAnimType()
199 const int animObjCount = blender->GetAnimObjectCount(); in ValidateLightAnimType()
202 AnimObject* animObj = blender->GetAnimObject(i); in ValidateLightAnimType()
Dgfx_Camera.cpp1248 AnimBlender* blender = ut::DynamicCast<AnimBlender*>(animObject); in ValidateCameraAnimType() local
1250 if (blender != NULL) in ValidateCameraAnimType()
1252 const int animObjCount = blender->GetAnimObjectCount(); in ValidateCameraAnimType()
1255 AnimObject* animObj = blender->GetAnimObject(i); in ValidateCameraAnimType()