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Searched refs:animationEnable (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1640 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local
1656 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
2102 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local
2114 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2149 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2154 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2161 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2167 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2198 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local
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