Searched refs:animationEnable (Results 1 – 1 of 1) sorted by relevance
1640 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local1656 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()2102 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local2114 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()2149 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()2154 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()2161 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()2167 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()2198 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local[all …]