Lines Matching refs:animationEnable

1640     bool* animationEnable = NULL;  in ParticleFloatImmediateUpdater()  local
1656 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
2102 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local
2114 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2149 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2154 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2161 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2167 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2198 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local
2216 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2250 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2255 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2260 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2267 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2273 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2279 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2310 bool* animationEnable = NULL; in ParticleVector3ImmediateUpdater() local
2322 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2358 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2363 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2368 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2375 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2381 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2387 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2416 bool* animationEnable = NULL; in ParticleVector3RandomAdditiveUpdater() local
2428 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2464 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2469 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2474 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2481 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2487 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2493 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2610 bool* animationEnable = NULL; in ParticleTexturePatternUpdater() local
2622 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2678 if (animationEnable[0]) in ParticleTexturePatternUpdater()