Searched refs:animationData (Results 1 – 1 of 1) sorted by relevance
1641 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local1657 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()1697 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()2103 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local2115 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()2133 if (animationData != NULL) in ParticleVector2ImmediateUpdater()2151 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()2156 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()[all …]