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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1641 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1657 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1697 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2103 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
2115 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2133 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
2151 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2156 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
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