Lines Matching refs:animationData
1641 f32* animationData = NULL; in ParticleFloatImmediateUpdater() local
1657 animationData = animation.GetAnimationData(); in ParticleFloatImmediateUpdater()
1660 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
1693 f32 value = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
1697 f32 nextValue = animationData[animationDataIndex++]; in ParticleFloatImmediateUpdater()
2103 f32* animationData = NULL; in ParticleVector2ImmediateUpdater() local
2115 animationData = animation.GetAnimationData(); in ParticleVector2ImmediateUpdater()
2133 if (animationData != NULL) in ParticleVector2ImmediateUpdater()
2151 value.x = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2156 value.y = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2163 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2169 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector2ImmediateUpdater()
2199 f32* animationData = NULL; in ParticleVector3AdditiveUpdater() local
2217 animationData = animation.GetAnimationData(); in ParticleVector3AdditiveUpdater()
2252 value.x = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2257 value.y = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2262 value.z = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2269 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2275 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2281 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3AdditiveUpdater()
2311 f32* animationData = NULL; in ParticleVector3ImmediateUpdater() local
2323 animationData = animation.GetAnimationData(); in ParticleVector3ImmediateUpdater()
2360 value.x = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2365 value.y = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2370 value.z = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2377 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2383 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2389 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3ImmediateUpdater()
2417 f32* animationData = NULL; in ParticleVector3RandomAdditiveUpdater() local
2429 animationData = animation.GetAnimationData(); in ParticleVector3RandomAdditiveUpdater()
2466 value.x = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2471 value.y = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2476 value.z = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2483 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2489 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2495 f32 nextValue = animationData[animationDataIndex++]; in ParticleVector3RandomAdditiveUpdater()
2611 f32* animationData = NULL; in ParticleTexturePatternUpdater() local
2623 animationData = animation.GetAnimationData(); in ParticleTexturePatternUpdater()
2643 if (animationData != NULL) in ParticleTexturePatternUpdater()
2680 value = (int)animationData[animationDataPos++]; in ParticleTexturePatternUpdater()