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Searched refs:addr (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GlImplement.cpp69 s32 addr; in GetFrameBufferState() local
82 &addr ); in GetFrameBufferState()
84 *pColorAddr = static_cast<u32>(addr); in GetFrameBufferState()
90 s32 addr; in GetFrameBufferState() local
103 &addr ); in GetFrameBufferState()
105 *pDepthAddr = static_cast<u32>(addr); in GetFrameBufferState()
/NW4C-2.0.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi65 HardwareChannel::DspAddress addr = 0;
70 addr =
77 addr =
84 addr =
96 return addr;
101 DspAddress addr,
114 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) << 1 );
119 samples = addr - reinterpret_cast<DspAddress>( baseAddress );
123 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) >> 1 );
239 void HardwareChannel::SetVoiceLoopAddr( u32 addr )
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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundDataManager.cpp146 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local
147 if ( start <= addr && addr <= end ) in InvalidateData()
192 const void* addr = m_pFileManager->GetFileAddress( fileId ); in GetFileAddressImpl() local
193 if ( addr != NULL ) return addr; in GetFileAddressImpl()
198 const void* addr = GetFileAddressFromSoundArchive( fileId ); in GetFileAddressImpl() local
199 if ( addr != NULL ) return addr; in GetFileAddressImpl()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_DisplayList.h57 void Begin(void* addr) in Begin() argument
59 NW_NULL_ASSERT( addr ); in Begin()
61 m_CurrentBuffer = reinterpret_cast<u32*>(addr); in Begin()
62 m_StartAddress = reinterpret_cast<u32*>(addr); in Begin()
Dgfx_CommandUtil.h214 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue() argument
216 u32 result = *addr & ~(mask << shift); in SetCmdValue()
217 *addr = result | ((static_cast<u32>(value) & static_cast<u32>(mask)) << shift); in SetCmdValue()
243 s32 addr; in GetBufferAddress() local
245 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetBufferAddress()
248 return reinterpret_cast<void*>( addr ); in GetBufferAddress()
259 s32 addr; in GetElementBufferAddress() local
261 glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetElementBufferAddress()
264 return reinterpret_cast<void*>( addr ); in GetElementBufferAddress()
275 s32 addr; in GetTextureAddress() local
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/NW4C-2.0.3/sources/libraries/font/
Dfont_RectDrawer.cpp77 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument
79 PICA_CMD_HEADER_SINGLE( addr )
1013 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1017 s_VertexBuffer.position[addr][vi][0] = addr; in InitializeStatic()
1018 s_VertexBuffer.position[addr][vi][1] = vtx[vi]; in InitializeStatic()
1019 s_VertexBuffer.position[addr][vi][2] = vtx[vi] % 2 ? 1.f : 0.f; // 右左 in InitializeStatic()
1020 s_VertexBuffer.position[addr][vi][3] = vtx[vi] / 2 ? -1.f : 0.f; // 下上 in InitializeStatic()
1024 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
1028 s_VertexBuffer.indexes[addr][vi] = addr * VERTEX_MAX + vtx[vi]; in InitializeStatic()
1032 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local
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/NW4C-2.0.3/include/nw/snd/
Dsnd_HardwareChannel.h63 DspAddress addr,
142 void SetVoiceLoopAddr( u32 addr );
143 void SetVoiceEndAddr( u32 addr );
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
735 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand()
754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local
759 base_addr = addr; in VerifyCubeTextureAddress_()
763 if ( addr < base_addr ) in VerifyCubeTextureAddress_()
768 if ( (base_addr & 0xFE000000) != (addr & 0xFE000000) ) in VerifyCubeTextureAddress_()
832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
836 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand()
840 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand()
868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsMemoryAllocator.cpp143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument
152 m_DeviceMemoryAllocator->Free(addr); in Deallocate()
Ddemo_GraphicsSystem.cpp99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
101 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsMemoryAllocator.h69 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
Ddemo_GraphicsSystem.h703 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmRenderSystem.cpp78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument
80 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawer.h275 u32 addr);
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
125 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
135 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument
133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()