| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_GlImplement.cpp | 69 s32 addr; in GetFrameBufferState() local 82 &addr ); in GetFrameBufferState() 84 *pColorAddr = static_cast<u32>(addr); in GetFrameBufferState() 90 s32 addr; in GetFrameBufferState() local 103 &addr ); in GetFrameBufferState() 105 *pDepthAddr = static_cast<u32>(addr); in GetFrameBufferState()
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| /NW4C-2.0.3/sources/libraries/snd/platform/ |
| D | snd_HardwareChannelAX.cppi | 65 HardwareChannel::DspAddress addr = 0; 70 addr = 77 addr = 84 addr = 96 return addr; 101 DspAddress addr, 114 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) << 1 ); 119 samples = addr - reinterpret_cast<DspAddress>( baseAddress ); 123 samples = addr - ( reinterpret_cast<DspAddress>( baseAddress ) >> 1 ); 239 void HardwareChannel::SetVoiceLoopAddr( u32 addr ) [all …]
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| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_SoundDataManager.cpp | 146 const void* addr = m_pFileTable->item[ i ].address; in InvalidateData() local 147 if ( start <= addr && addr <= end ) in InvalidateData() 192 const void* addr = m_pFileManager->GetFileAddress( fileId ); in GetFileAddressImpl() local 193 if ( addr != NULL ) return addr; in GetFileAddressImpl() 198 const void* addr = GetFileAddressFromSoundArchive( fileId ); in GetFileAddressImpl() local 199 if ( addr != NULL ) return addr; in GetFileAddressImpl()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_DisplayList.h | 57 void Begin(void* addr) in Begin() argument 59 NW_NULL_ASSERT( addr ); in Begin() 61 m_CurrentBuffer = reinterpret_cast<u32*>(addr); in Begin() 62 m_StartAddress = reinterpret_cast<u32*>(addr); in Begin()
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| D | gfx_CommandUtil.h | 214 SetCmdValue(u32* addr, TValue value, u32 mask, s32 shift) in SetCmdValue() argument 216 u32 result = *addr & ~(mask << shift); in SetCmdValue() 217 *addr = result | ((static_cast<u32>(value) & static_cast<u32>(mask)) << shift); in SetCmdValue() 243 s32 addr; in GetBufferAddress() local 245 glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetBufferAddress() 248 return reinterpret_cast<void*>( addr ); in GetBufferAddress() 259 s32 addr; in GetElementBufferAddress() local 261 glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_DATA_ADDR_DMP, &addr); in GetElementBufferAddress() 264 return reinterpret_cast<void*>( addr ); in GetElementBufferAddress() 275 s32 addr; in GetTextureAddress() local [all …]
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 77 #define NW_FONT_CMD_SET_TEXTURE_LOD_DISABLE( addr ) \ argument 79 PICA_CMD_HEADER_SINGLE( addr ) 1013 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1017 s_VertexBuffer.position[addr][vi][0] = addr; in InitializeStatic() 1018 s_VertexBuffer.position[addr][vi][1] = vtx[vi]; in InitializeStatic() 1019 s_VertexBuffer.position[addr][vi][2] = vtx[vi] % 2 ? 1.f : 0.f; // 右左 in InitializeStatic() 1020 s_VertexBuffer.position[addr][vi][3] = vtx[vi] / 2 ? -1.f : 0.f; // 下上 in InitializeStatic() 1024 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local 1028 s_VertexBuffer.indexes[addr][vi] = addr * VERTEX_MAX + vtx[vi]; in InitializeStatic() 1032 for (int addr = 0; addr < UNIFORM_ADDR_NUM; ++addr) in InitializeStatic() local [all …]
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| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_HardwareChannel.h | 63 DspAddress addr, 142 void SetVoiceLoopAddr( u32 addr ); 143 void SetVoiceEndAddr( u32 addr );
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 708 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 735 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand() 754 u32 addr = nngxGetPhysicalAddr( resImage.GetImageAddress() ); in VerifyCubeTextureAddress_() local 759 base_addr = addr; in VerifyCubeTextureAddress_() 763 if ( addr < base_addr ) in VerifyCubeTextureAddress_() 768 if ( (base_addr & 0xFE000000) != (addr & 0xFE000000) ) in VerifyCubeTextureAddress_() 832 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local 836 command[7] |= (nngxGetPhysicalAddr( addr ) >> 3) & ADDRESS_MASK; in SetupTextureMapperCommand() 840 command[7 + face] |= (nngxGetPhysicalAddr( addr ) >> 3) & CUBE_ADDRESS_MASK; in SetupTextureMapperCommand() 868 u32 addr = resImage.GetImageAddress(); in SetupTextureMapperCommand() local [all …]
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsMemoryAllocator.cpp | 143 GraphicsMemoryAllocator::Deallocate(GLenum area, GLenum aim, GLuint id, void* addr) in Deallocate() argument 152 m_DeviceMemoryAllocator->Free(addr); in Deallocate()
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| D | demo_GraphicsSystem.cpp | 99 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 101 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsMemoryAllocator.h | 69 void Deallocate(GLenum area, GLenum aim, GLuint id, void* addr);
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| D | demo_GraphicsSystem.h | 703 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr);
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmRenderSystem.cpp | 78 void smDeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in smDeallocateGraphicsMemory() argument 80 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in smDeallocateGraphicsMemory()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_RectDrawer.h | 275 u32 addr);
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 123 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 125 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 133 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 135 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 131 void DeallocateGraphicsMemory(GLenum area, GLenum aim, GLuint id, void* addr) in DeallocateGraphicsMemory() argument 133 s_GraphicsMemoryAllocator.Deallocate(area, aim, id, addr); in DeallocateGraphicsMemory()
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