Searched refs:actorParam (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/snd/ |
| D | snd_Sound3DManager.cpp | 202 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_UpdateAmbientParam() local 208 actorParam, in detail_UpdateAmbientParam() 230 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_GetAmbientPriority() local 238 actorParam, in detail_GetAmbientPriority() 275 Sound3DParam* actorParam = static_cast<Sound3DParam*>( arg ); in detail_FreeAmbientArg() local 276 m_ParamPool.Free( actorParam ); in detail_FreeAmbientArg()
|
| D | snd_Sound3DCalculator.cpp | 63 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument 71 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority() 76 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority() 77 actorParam.decayRatio, in CalcVolumeAndPriority() 103 const Sound3DParam& actorParam, in CalcPan() argument 113 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan() 145 const Sound3DParam& actorParam, in CalcPitch() argument 160 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch() 166 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch() 171 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch() [all …]
|
| /NW4C-2.0.3/include/nw/snd/ |
| D | snd_Sound3DCalculator.h | 113 const Sound3DParam& actorParam, 138 const Sound3DParam& actorParam, 162 const Sound3DParam& actorParam, 185 const Sound3DParam& actorParam,
|
| D | snd_Sound3DManager.h | 115 const Sound3DParam* actorParam, 122 const Sound3DParam* actorParam,
|