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Searched refs:actorParam (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DManager.cpp202 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_UpdateAmbientParam() local
208 actorParam, in detail_UpdateAmbientParam()
230 const Sound3DParam* actorParam = static_cast<const Sound3DParam*>( arg ); in detail_GetAmbientPriority() local
238 actorParam, in detail_GetAmbientPriority()
275 Sound3DParam* actorParam = static_cast<Sound3DParam*>( arg ); in detail_FreeAmbientArg() local
276 m_ParamPool.Free( actorParam ); in detail_FreeAmbientArg()
Dsnd_Sound3DCalculator.cpp63 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument
71 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
76 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority()
77 actorParam.decayRatio, in CalcVolumeAndPriority()
103 const Sound3DParam& actorParam, in CalcPan() argument
113 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
145 const Sound3DParam& actorParam, in CalcPitch() argument
160 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch()
166 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch()
171 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_Sound3DCalculator.h113 const Sound3DParam& actorParam,
138 const Sound3DParam& actorParam,
162 const Sound3DParam& actorParam,
185 const Sound3DParam& actorParam,
Dsnd_Sound3DManager.h115 const Sound3DParam* actorParam,
122 const Sound3DParam* actorParam,