Lines Matching refs:actorParam
63 const Sound3DParam& actorParam, in CalcVolumeAndPriority() argument
71 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcVolumeAndPriority()
76 static_cast<SoundArchive::Sound3DInfo::DecayCurve>(actorParam.decayCurve), in CalcVolumeAndPriority()
77 actorParam.decayRatio, in CalcVolumeAndPriority()
103 const Sound3DParam& actorParam, in CalcPan() argument
113 nw::math::VEC3Transform( &pos, &listenerMtx, &actorParam.position ); in CalcPan()
145 const Sound3DParam& actorParam, in CalcPitch() argument
160 nw::math::VEC3Sub( &relPos, &actorParam.position, &listener.GetPosition() ); in CalcPitch()
166 const f32 dopplerFactor = actorParam.dopplerFactor / 32.0f; in CalcPitch()
171 actorVelocity = - nw::math::VEC3Dot( &relPos, &actorParam.velocity ); in CalcPitch()
175 actorVelocity = - nw::math::VEC3Len( &actorParam.velocity ); in CalcPitch()
210 const Sound3DParam& actorParam, in CalcBiquadFilterValue() argument
221 nw::math::VEC3Sub( &pos, &actorParam.position, &listener.GetPosition() ); in CalcBiquadFilterValue()