Searched refs:actorDistance (Results 1 – 2 of 2) sorted by relevance
72 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority() local75 actorDistance, in CalcVolumeAndPriority()114 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan() local119 actorDistance, in CalcPan()222 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue() local229 if( actorDistance > maxVolumeDistance ) in CalcBiquadFilterValue()232 ( actorDistance - maxVolumeDistance ) / in CalcBiquadFilterValue()246 f32 actorDistance, in CalcVolumeAndPriorityImpl() argument262 if ( actorDistance > maxVolumeDistance ) in CalcVolumeAndPriorityImpl()267 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()[all …]
192 f32 actorDistance,204 f32 actorDistance,216 f32 actorDistance,228 f32 actorDistance,237 f32 actorDistance,