Lines Matching refs:actorDistance
72 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcVolumeAndPriority() local
75 actorDistance, in CalcVolumeAndPriority()
114 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcPan() local
119 actorDistance, in CalcPan()
222 const f32 actorDistance = nw::math::VEC3Len( &pos ); in CalcBiquadFilterValue() local
229 if( actorDistance > maxVolumeDistance ) in CalcBiquadFilterValue()
232 ( actorDistance - maxVolumeDistance ) / in CalcBiquadFilterValue()
246 f32 actorDistance, in CalcVolumeAndPriorityImpl() argument
262 if ( actorDistance > maxVolumeDistance ) in CalcVolumeAndPriorityImpl()
267 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl()
270 … volume = 1.0f - ( actorDistance - maxVolumeDistance ) / unitDistance * ( 1.0f - decayRatio ); in CalcVolumeAndPriorityImpl()
283 f32 actorDistance, in CalcPanImpl() argument
302 actorDistance, in CalcPanImpl()
316 actorDistance, in CalcPanImpl()
332 CalcPanSurround( pos, interiorSize, actorDistance, panRange, in CalcPanImpl()
341 f32 actorDistance, in CalcPanSurround() argument
358 actorDistance, in CalcPanSurround()
430 f32 actorDistance,
446 actorDistance,
491 f32 actorDistance, in CalcAngleAndDistance() argument
502 if ( actorDistance == 0.0f ) in CalcAngleAndDistance()
518 interiorPos.x = pos.x * yPlaneDistance / actorDistance; in CalcAngleAndDistance()
520 interiorPos.z = pos.z * yPlaneDistance / actorDistance; in CalcAngleAndDistance()