Home
last modified time | relevance | path

Searched refs:a (Results 1 – 25 of 114) sorted by relevance

12345

/NW4C-2.0.3/include/nw/config/
Dmacros.h30 #define NW_MACRO_CAT_(a, b) NW_MACRO_CAT_O_((a, b)) argument
32 #define NW_MACRO_CAT_I_(a, b) a ## b argument
39 #define NW_MACRO_CAT_(a, b) NW_MACRO_CAT_I_(a, b) argument
40 #define NW_MACRO_CAT_I_(a, b) NW_MACRO_CAT_II_(a ## b) argument
47 #define NW_MACRO_CAT_I_(a, b) a ## b argument
48 #define NW_MACRO_CAT_(a, b) NW_MACRO_CAT_I_(a, b) argument
/NW4C-2.0.3/include/nw/ut/
Dut_Color.h83 a(static_cast<u8>(alpha)) in Color8()
141 Min(this->a + right.a, ELEMENT_MAX)
159 Max(this->a - right.a, ELEMENT_MIN)
177 this->a * right.a / ELEMENT_MAX
195 (right.a != 0) ? Min(this->a * ELEMENT_MAX / right.a, ELEMENT_MAX): ELEMENT_MAX
211 if (a < ELEMENT_MAX) { a++; }
227 if (a < ELEMENT_MAX) { a++; }
242 if (a > ELEMENT_MIN) { a--; }
258 if (a > ELEMENT_MIN) { a--; }
354 Min(this->a + right.a, ELEMENT_MAX)
[all …]
Dut_Inlines.h43 NW_INLINE T Min(T a, T b);
405 Abs(T a) in Abs() argument
407 return (a < 0) ? static_cast<T>(-a) : a; in Abs()
419 Abs<float>(register float a)
423 asm{ fabs ret, a }
426 return (a < 0) ? -a : a;
440 Min(T a, T b) in Min() argument
442 return (a > b) ? b: a; in Min()
456 Max(T a, T b) in Max() argument
458 return (a < b) ? b: a; in Max()
[all …]
Dut_ResTypes.h373 ResF32 a[4]; member
379 for (int i = 0; i < 4; ++i ) { m.a[i] = this->a[i]; } in MTX22()
394 ResF32 a[6]; member
400 for (int i = 0; i < 6; ++i ) { m.a[i] = this->a[i]; } in MTX23()
416 ResF32 a[9]; member
422 for (int i = 0; i < 9; ++i ) { m.a[i] = this->a[i]; } in MTX33()
438 ResF32 a[12]; member
444 for (int i = 0; i < 12; ++i ) { m.a[i] = this->a[i]; } in MTX34()
461 ResF32 a[16]; member
467 for (int i = 0; i < 16; ++i ) { m.a[i] = this->a[i]; } in MTX44()
Dut_BinaryFileFormat.h34 #define NW_UT_MAKE_SIGWORD(a,b,c,d) \ argument
36 (static_cast<u8>(a) << 0) \
45 #define NW_UT_MAKE_SIGWORD(a,b,c,d) \ argument
47 (static_cast<u8>(a) << 24) \
Dut_SharedPtr.h419 operator==(SharedPtr<T, TLockObject> const & a, SharedPtr<U, TLockObject> const & b)
421 return a.Get() == b.Get();
434 operator!=(SharedPtr<T, TLockObject> const & a, SharedPtr<U, TLockObject> const & b)
436 return ! (a == b);
/NW4C-2.0.3/documents/License/IronRuby/
DLICENSE.CPL.txt9a) in the case of the initial Contributor, the initial code and documentation distributed under th…
16 …istributed by that particular Contributor. A Contribution 'originates' from a Contributor if it wa…
20 "Licensed Patents " mean patent claims licensable by a Contributor which are necessarily infringed …
28a) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusiv…
30 …b) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusiv…
32a condition to exercising the rights and licenses granted hereunder, each Recipient hereby assumes…
40 a) it complies with the terms and conditions of this Agreement; and
44 …ent, and implied warranties or conditions of merchantability and fitness for a particular purpose;
50 …uch Contributor, and informs licensees how to obtain it in a reasonable manner on or through a med…
54 a) it must be made available under this Agreement; and
[all …]
/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dcontents.css42 h1 a:link {
46 h1 a:visited {
82 a { selector
84 a:link {
87 a:visited {
90 a:hover {
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp29 #define ARRAY_LENGTH(a) (sizeof(a) / sizeof((a)[0])) argument
237 ret.a = u8(col.a * alpha / ut::Color8::ALPHA_MAX); in MultipleAlpha()
271 glUniform4f(loc + 0, vtxColors[0].r, vtxColors[0].g, vtxColors[0].b, vtxColors[0].a); in DrawQuad()
272 glUniform4f(loc + 1, vtxColors[1].r, vtxColors[1].g, vtxColors[1].b, vtxColors[1].a); in DrawQuad()
273 glUniform4f(loc + 2, vtxColors[2].r, vtxColors[2].g, vtxColors[2].b, vtxColors[2].a); in DrawQuad()
274 glUniform4f(loc + 3, vtxColors[3].r, vtxColors[3].g, vtxColors[3].b, vtxColors[3].a); in DrawQuad()
366 ColorU8ToFloat(color.a)); in DrawLine()
385 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
399 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
413 glUniformMatrix4fv(glGetUniformLocation(program, "uModelView"), 1, GL_TRUE, m.a); in DrawLine()
[all …]
Dlyt_GraphicsResource.cpp29 #define ARRAY_LENGTH(a) (sizeof(a) / sizeof((a)[0])) argument
434 glUniformMatrix4fv(this->GetUniformLocation(this->UNIFORM_uProjection), 1, GL_TRUE, mtx.a); in SetProjectionMtx()
439 glUniformMatrix4fv(glGetUniformLocation(program, "uProjection"), 1, GL_TRUE, mtx.a); in SetProjectionMtx()
/NW4C-2.0.3/documents/EffectMaker/html/css/
Dcontents.css76 a:link
81 a:visited
86 a:hover
Dmain.css212 a selector
219 a:visited
224 a:hover
230 a:active
/NW4C-2.0.3/documents/LayoutEditor/html/css/
Dcontents.css78 a:link
83 a:visited
88 a:hover
Dmain.css212 a selector
219 a:visited
224 a:hover
230 a:active
/NW4C-2.0.3/documents/SoundMaker/html/css/
Dcontents.css78 a:link
83 a:visited
88 a:hover
Dmain.css212 a selector
219 a:visited
224 a:hover
230 a:active
/NW4C-2.0.3/documents/EffectMaker/html/common/
Dcontents.css63 a:link {
66 a:visited {
69 a:hover {
Dtitle.css219 a selector
226 a:visited
231 a:hover
237 a:active
/NW4C-2.0.3/documents/3DEditor/html/common/
Dcontents.css64 a:link {
67 a:visited {
70 a:hover {
Dtitle.css219 a selector
226 a:visited
231 a:hover
237 a:active
/NW4C-2.0.3/include/nw/lyt/
Dlyt_DrawerCommand.h23 ( color8.r | color8.g << 8 | color8.b << 16 | color8.a << 24 )
26 ( color8.r | color8.g << 8 | color8.b << 16 | alpha8.a << 24 )
/NW4C-2.0.3/demos/lyt/multiArc/
Dsetup.bat21 %ARCH% -r *.bclim 128 -r *.bcfnt 128 -r *.bcfna 128 -a 4 -c romfiles\layout1.arc -f objects\brsrc1 .
22 %ARCH% -r *.bclim 128 -r *.bcfnt 128 -r *.bcfna 128 -a 4 -c romfiles\layout2.arc -f objects\brsrc2 .
23 %ARCH% -r *.bclim 128 -r *.bcfnt 128 -r *.bcfna 128 -a 4 -c romfiles\layout3.arc -f objects\brsrc3 .
/NW4C-2.0.3/tools/CsdrUpdater/
Dreadme.txt17 Changed the NWCS intermediate file format from a template to a format to be loaded.
21 CsdrUpdater for CTR is a script for Base64 encoding the shader binary and swapping it with the bina…
84 …The default is used if a user-defined value is not being used or if there is no uniform value corr…
/NW4C-2.0.3/include/nw/snd/
Dsnd_Global.h277 AdshrCurve( u8 a = 0, u8 d = 0, u8 s = 0, u8 h = 0, u8 r = 0 )
278 : attack( a ), in attack()
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
DReadMe.txt9 MultiplyShader is a sample vertex shader.
43 Use MultiplyShader.csdr by binding it to the model as a user-shader.

12345